All Walls Must Fall Gameplay (Pre-Alpha): XCOM meets Braid
All Walls Must Fall Gameplay (Pre-Alpha): XCOM meets Braid - All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. By Inbetweengames. ► Watch other first impressions here: http://bit.ly/GameplayReviews
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All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight.
Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
| Get it here: https://www.kickstarter.com/projects/inbetweengames/all-walls-must-fall-a-tech-noir-tactics-game
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