
AM2R Any%/Low% - Walljump zip in Area 1 saves 14.78 seconds
Discovered by Naatiska.
*Reminder on how the zipping mechanic works: You get instantly warped to the other direction when you walljump on a wall (doors/tiles) that lose their collision, so we use bombs (or missiles for TAS) to take out the collision.
This avoids two big rooms with their transitions and a missile pack, so this forces to get the remaining missiles on the go.
Barely speeds up the Ancient Guardian boss and getting a missile on the way to Torizo saves 0.8 seconds over refilling.
Useful for 100%, video coming later.
EDIT: This was done with a frame perfect walljump to avoid going through two transitions, saves 1.28 seconds.
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