Amazing graphical tricks in classic games - Your questions answered! | White_Pointer Gaming
The response to my first video directly answering viewer questions about how Sega Mega Drive / Genesis and Super Nintendo games pulled off their graphical tricks was really positive, so it's time to do it again! If you've asked a question in a previous video, be on the lookout to see if it appears here, and even if you didn't, maybe you've wondered the same things. So let's dive in and figure out how these classic games worked!
0:00 Intro
0:32 Road Rash (MD/Gen)
5:16 Thunder Force III (MD/Gen)
7:13 Wings of Wor/Gynoug (MD/Gen)
9:33 Contra III: The Alien Wars (SNES)
13:02 Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES)
15:20 Super Star Wars (SNES)
17:05 Super Star Wars: The Empire Strikes Back (SNES)
19:45 Super Star Wars: Return of the Jedi (SNES)
22:57 Conclusion
Thanks again to Dan Geisler for his assistance!
Bresenham's line draw algorithm: https://bcalabs.org/subject/bresenhams-line-algorithm-in-computer-graphics
Mega Drive tilt effect video by Coding Secrets: • Tricking the SEGA Genesis to Rotate t...
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https://www.booktopia.com.au/secrets-of-video-game-consoles-michael-hart/book/9781399070898.html
https://www.chapters.indigo.ca/en-ca/books/secrets-of-video-game-consoles/9781399070898-item.html
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