AMD Radeon ProRender for Blender
https://www.amd.com/en/technologies/radeon-prorender-blender
Just checked this and looks like i cant use this but if i upgrade to amd card i could ,otherwise you need windows ten.
Detailed Features
Current features of the AMD Radeon™ ProRender plug-in v2.0 for Blender™ 2.80 for Windows®, macOS®, and Linux®
Rendering
Support for Volumes allows artists to render advanced effects like smoke, fog, and clouds to create even more realistic images.
Adaptive Subdivision can speed up workflows by not over subdividing objects smaller than pixels.
Metal® Performance Shaders accelerated ray tracing support on macOS®.
Denoising support for both final and interactive rendering. Powerful AI-accelerated denoising runs on GPU or CPU.*
Adaptive Sampling accelerates render times while enabling higher-quality renders.
Blender™ hair geometry is supported as well as “Halo” (sphere) particles.
Uses built-in Blender™ color management and tone mapping.
Viewport integration means you can work with Radeon™ ProRender in real-time and see your changes as you make them.
While interactively editing items, only updated objects are re-exported to keep best possible performance.
Built on OpenCL™ or Metal® 2, it’s hardware agnostic, so it runs on virtually any hardware, including virtually any combination of GPUs and CPUs.
AOVs for post processing including support for world coordinates, UVs, material index, geometric normals, shading normal, reflections, and diffuse lighting.
Lightgroup AOVS called environment, key, fill, and emissive allow you to independently control light values when compositing your render.
Control over frame completion and rendering – set render pass limits and duration as well as adaptive sampling noise level. This allows efficient sampling to spend compute power on noisier sections of a render.
Tile rendering support allows high resolution renders which may not fit in GPU memory to be rendered.
Control Viewport and Final render device settings independently.
Batch/background and region rendering support.
Render stamp support
(*CPU only on macOS®)
Materials
Separately installed Material Library with 300+ materials that use the Radeon™ ProRender Uber Shader so they’re easy to use as starting points for your own materials.
Materials use native Blender™ shader nodes (including Principled BSDF) for ease of transition and to avoid translators. Shaders are translated at render time.
Additional Radeon™ ProRender “expert nodes” provide additional functionality over the built-in Blender™ nodes. For example, the Radeon™ ProRender Uber shader provides more control than the Blender™ Principled node.
Radeon™ ProRender Procedural UV Mapping node makes texture mapping of basic objects simpler.
Shadow Catcher and reflection catcher material for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
Displacement and Volume shaders supported as well as Surface shaders.
All material and shader changes updated real-time in preview swatches and viewport.
Lighting
Physical Light Shader that creates more realistic lighting, including area light shapes beyond the built-in Blender™ rectangle, color temperature, and texture maps.
IES lights support lets you use the exact scattering and fall-offs of real-world lighting.
Includes photometric lighting – supports IBL environments with HDRI maps, and a sun/sky system with time of day and location setting, control of sun/sky atmospherics, soft shadows, sky albedo and turbidity.
Set one color or map separately for reflection, refraction, diffuse, or transparency.
Portal light support allows efficient sampling of indoor scenes by focusing samples of environments through windows.
Emissive materials to allow any geometry to emit light.
Camera
Manage/select different cameras which are rendered in interactive mode via viewports.
Depth of field (DOF) and object/camera motion blur support.
Virtual Reality (VR) camera support.
Supports Blender™ camera presets.
Workflow
Supports Blender™ 2.80 (experimental builds not supported) on Microsoft Windows®, macOS®, and Linux®.
Radeon™ ProRender menu in the viewport to switch view mode for interactive rendering.
Object visibility settings allow setting object invisible to camera, shadow, reflection, etc. rays.
Integrates into existing Blender™ workflows including hair and volume geometry.
Large scene export optimization and .rpr export format.
Batch/background rendering.
Hardware
Runs on both GPUs and CPUs. OpenCL™ 1.2 support required for GPUs on Windows® and Linux®. Metal® 2 support required for GPUs on macOS®
AMD graphics cards are recommended for Windows® and Linux®, required for macOS®
For non-AMD OpenCL™ 1.2 cards, Windows® 10 64-bit is required