An average indie game development week

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Published on ● Video Link: https://www.youtube.com/watch?v=AeNDuN2r8R4



Duration: 22:51
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Wishlist: https://store.steampowered.com/app/1892750/Regulator_City/
Recorded a slice of my weekly activity developing my game Regulator City and all the things that come with being a full time game developer

#gamedeveloper #indiedev #gaming #programming

Music from: https://www.epidemicsound.com/referral/quyank

00:00 Pre intro
00:12 Tuesday - Mystery Switch game
01:27 Regulator City Artwork being made
03:25 Adding new AI code
05:45 Adding C4 to the game
08:39 Switch Mystery game revealed
10:12 Wednesday - new game design
11:05 Big game bug hunt results
12:44 Results of AI and C4 and bug fixing!
15:15 Contemplating "systems" vs "sloppy code"
16:56 Thursday - anybody reading this?
19:55 Level EDITOR in action
21:43 Fridayhhhh!


CONNECT:

►DISCORD: https://discord.gg/orangepixel
► FREE eBOOK: https://www.orangepixel.net/signup/
► PATREON: http://patreon.com/orangepixel

► Business: support[ at ]orangepixel.net

SOCIAL MEDIA:

► Twitter: https://twitter.com/orangepixel - game related
► Twitter: https://twitter.com/orangepascal - everything else
► Facebook: https://www.facebook.com/orangepixel
► IG: http://instagram.com/orangepixelgames
http://www.orangepixel.net

I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.







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