How my game design uses trigger systems to link it all together
Heroes of Loot 2 on Switch: https://www.nintendo.com/games/detail/heroes-of-loot-2-switch/
Wishlist Regulator City here: https://www.orangepixel.net/regulatorcity
Many of my games use some sort of trigger-system, it allows you to build very interesting interactions between all the game entities
#gamedeveloper #indiedev #gaming #programming
WHO AM I
I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.
MUST CHECK LINKS:
►DISCORD: https://discord.gg/orangepixel
► FREE eBOOK and GAMEDEV stories: https://www.orangepixel.net/signup/
► PATREON: http://patreon.com/orangepixel
► Business Inquiries ONLY
support[ at ]orangepixel.net
SOCIAL MEDIA:
► Twitter: https://twitter.com/orangepixel - game related
► Twitter: https://twitter.com/orangepascal - everything else
► Facebook: https://www.facebook.com/orangepixel
► IG: http://instagram.com/orangepixelgames
► http://www.orangepixel.net