An Explosive Time In The City And With Halsin! | Let's Roll Baldur's Gate 3 Part 62
#baldursgate3 #crpgaming #letsplay
The streets are safe once more! We managed to blow apart the foundry with the help of Wulbren's explosive, making all the Steel Watch robots from functioning for good! Barcus actually grows a spine and stands up for himself against Wulbren, becoming the new leader of the Ironhand Gnomes and decides to work with the Gondians! Since that took out a lot from us, we go back to camp to spend the night with Halsin, then head out to the Water Queen's House! Seems like nothing is going on there so off to find Thrumbo!
Links to the mods:
Native Mod Loader:
https://www.nexusmods.com/baldursgate3/mods/944?tab=description
WASD Character Movement:
https://www.nexusmods.com/baldursgate3/mods/781?tab=description
Native Camera Tweaks:
https://www.nexusmods.com/baldursgate3/mods/945?tab=description
I'm not currently using this one, since it changes the camera angle, but it does pair nicely with WASD movement!
0:00 Intro/recap
1:37 Checking to see if there's an alternative to blowing up the foundry!
5:34 Couldn't find anything, so into the heart of the foundry!
17:16 Looting and sending the foundry sky high!
21:41 So long Wulbren, we won't miss you!
29:16 Selling off our loot before heading off to camp!
34:01 Talking to Volo and the crew at camp!
49:26 Quality time with Halsin, no matter the shape!
54:55 Checking out the Water Queen's House!
1:06:51 Well...we haven't murder hobo'd yet so might as well do it now!
1:18:57 Going off to find the elusive zombie, Thrumbo!
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