Animated arms - Idle and Grab animations demo [Blender]
I'm still practicing in building and animating 3D models. After many experiments I remade skeleton for these arms hell of a lot of times. And still - I should made absolutely new hands model with non-simplified anatomic skeleton, because simplified skeleton isn't good for complex manipulations such as a hands rotation, grabbing, holding small things.
But this one is good enough to test animated arms with Unreal Engine 4. I'm going to use it for simple first-person character just to test animation blueprints and to program some basic world interactions (collecting and dropping items and so on).
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