Blender + Unreal Engine 4 - creepy cookie-man test
Today I learned how to rig and animate 3D-assets with Blender and use it for Unreal Engine 4. I used really weird tutorial but it worked well to me! In this short demo I only shown my 100% working skeletal mesh on level made with UE4 (please, ignore its creepy visual, probably I should just make a bush of grass for education aims, but in tutorial there were a really weird steps how to create cookie-man as well).
Anyway, I also learned how to generate UV-maps and texturing stuff using UV-image editor in Blender and GIMP as external editor for textures.
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