Animated Eye for the Dummy Mod step by step
-First how to use the animated sequencer in material editor on a regular track DAE (the default blender cude in this video)
-Then how to make the Dummy Mod use that kind of animated texture.
-I also remade the texture for the dummy into a .json rather than the .cs format that it was. Assuming having both in the same folder was causing yesterday's problems when making the same video.
This video assumes one knows how basic video works. I can explain more in detail how to take video of your eye blinking and export the frames to be used for making the eye if needed. I just used the 1,2,3,4 texture to illustrate the video instead of frames of animation of an eye blinking.
Also note, you can have a texture up to 16,384 x 64 of you wanted say 256 frames of animation on your texture, or 16384 x 32 for 512 frames, 8192 x 1024 for 8 frames, 1024 x 256 for 4 frames, ect....
This video I used 2048 x 512 for 4 frames.
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