Animating Dust Particles in Blender (Eevee)

Animating Dust Particles in Blender (Eevee)

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Published on ● Video Link: https://www.youtube.com/watch?v=Nt0vADXwPT0



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Duration: 39:03
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In this episode I’ll show you the complex process of setting up animated particles in Blender. They can be used to give atmosphere and depth to your renders, or to create other exciting effects like bokeh. There’s a lot going on in this video, so I thought I’d give you some handy chapter links below.

00:00 - Introduction and Overview
02:10 - Setting up the light and camera
04:40 - Setting up the Particle System
09:15 - Adding a Turbulence Force
13:00 - Building our first Dust Particle
15:30 - Setting up the Volumetric Material
18:00 - Adding our own geometry to the Particle Emitter
19:55 - Randomising our Particles
22:20 - Adding a Material to our Particles
24:30 - Adding Depth of Field to our Camera
28:00 - Fun Fact about very wide Apertures
30:25 - Changing the distribution of our Particles
31:25 - Caching our animated particles
33:50 - Adding a second Dust Particle
38:00 - Goodbye and Credits

Written Instructions: https://www.versluis.com/2020/07/animated-dust-particles-in-blender/

My Patreon supporters have access to the scene file I’m building here: https://www.patreon.com/posts/39400899

 #Blender #3D

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