Antichromatic - Hard Mode Playthrough - Part 1/2
Game: Antichromatic
Platform: Web (Adobe Flash)
Date: June 09 2013
Difficulty Setting: Hard (default)
"Use the power of the chromatic armor to swap between two dimensions as you explore the facility in an attempt to find the source of the fracture that split the world in two."
Well, here's my two-part playthrough (would have been one part if my account was verified) of the web Flash game, Antichromatic, by the developer who goes by the name of Arkeus. This game was originally developed for the Ludum Dare 26, in just under 48 hours, before later being touched up into the version shown here.
Trust me, the choices of two difficulty options when starting a new game are not kidding, this game is HARD. If you think this is difficult, Very Hard mode (unlocked by beating the game on Hard mode) is even more difficult (and infuriating). I most likely won't be doing a playthrough on that mode. I edited out a lot of my deaths to spare you viewers the tedium. There were two rooms in particular which caused a great deal of grief (the teleport drop over spikes and the final room) but, I'll get more into those in the annotations. The issues I had there were exacerbated due to the spotty hit detection with the portals.
Overall, I found this to be another fine addition to Arkeus's video game portfolio. It's not my favorite game developed by him (the honor goes to either Legend of Kalevala or Diamond Hollow II) but, still deserves an honorable mention due to its aesthetics and fun mechanics. Short, difficult, and sweet.
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Antichromatic was designed, developed, and published by Arkeus ("Lee Miller")
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