Aphelion Run - WIP weekend 9
This update is all visuals. Lesson learnt - graphics take a looooooong time, and I haven't even added everything I wanted to.
I've made a change to the tunnel walls, so they're not just one repeating pattern. Instead I've added some solid colour below the first layer so it's not so painful on the eyes (especially at high speed).
I've also made a new foreground, replacing the teal blocks at the bottom and the "clouds" at the top. They're (purposely) blocky rocks, darkened as they were otherwise blending into the tunnel and making things difficult. I think they look quite good, but I might add a bit of blur to give a depth of field effect.
Also in progress is a rocky background to go over the starfield but that's turned out to be a lot of work to make it look "right", so it's not finished.
I'm also concerned about it all looking too brown now - I need a way to insert some colour!
Other Videos By Mr Tom FTW
2015-10-03 | Twin stick shooter prototype |
2015-08-22 | Aphelion Run Android version menu demonstration |
2015-08-17 | Aphelion Run - Android version early main menu |
2015-08-08 | Aphelion Run - final game demonstration |
2015-08-08 | Aphelion Run - trailer |
2015-08-01 | Aphelion Run - Tutorial Music by @BoBSwanS |
2015-06-20 | Aphelion Run Outro by @BoBSwanS |
2015-06-20 | Aphelion Run Main Theme by @BoBSwanS |
2015-06-20 | Aphelion Run - Intro by @BoBSwanS |
2015-04-25 | Aphelion Run - WIP weekend 10 - ALL OR NOTHING! |
2015-04-18 | Aphelion Run - WIP weekend 9 |
2015-04-11 | Aphelion Run - WIP weekend 8 |
2015-04-06 | Hyperdrive - Hyperdrive Mastered by BoBSwanS |
2015-04-06 | Hyperdrive - Intro by BoBSwanS |
2015-04-04 | "Hyperdrive" WIP weekend 7 |
2015-03-28 | "Hyperdrive" WIP weekend 6 |
2015-03-21 | "Hyperdrive" WIP weekend 5 |
2015-03-13 | "Hyperdrive" WIP week 4 |
2015-03-07 | "Hyperdrive" WIP weekend 3 |
2015-02-28 | "Hyperdrive" - WIP weekend 2 |
2015-02-22 | "Hyperdrive" a work in progress game |