Apu follows Chief Wiggins/Apu makes a deal with Snake - The Simpsons: Hit & Run E14
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Music in intro by NEFFEX
Song Name: Till I'm On Top
The game follows the Simpson family and their friend Apu Nahasapeemapetilon as they witness many strange incidents that occur in Springfield; security cameras, mysterious vans, crop circles, and a "new and improved" flavor of the popular soft drink Buzz Cola that causes insanity. Taking matters into their own hands, they discover numerous shocking secrets, and soon realize these incidents are part of a larger alien conspiracy, caused by Kang and Kodos. The gameplay largely focuses on exploration and missions; players often race enemies and interact with supporting characters on timed quests. The game also features many elements found in role-playing games, such as explorable worlds and side tasks.
Development of The Simpsons: Hit & Run began in late 2001 as a spiritual successor to Radical Entertainment's previous game The Simpsons: Road Rage. Production was extensive, as the team sought to differentiate the game from Road Rage, deeming that their new entry in the franchise required a different direction. The game was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show's writers and cast, who helped to craft the story and dialogue. It was released in September 2003 for the GameCube, PlayStation 2, and Xbox. It was then ported to Microsoft Windows two months later.
Upon release, it received positive reviews from video game critics, with praise particularly focused on the interpretation of The Simpsons television series as a video game, its parodical take on Grand Theft Auto III, and graphics, while criticism mostly surrounded some aspects of gameplay, such as bugs and glitches. It is often considered to be the best Simpsons tie-in game and has gained a cult following. The game was also a commercial success, with recorded sales of over 3 million worldwide by July 2007. It received the award for Fave Video Game at the 2004 Nickelodeon Australian Kids' Choice Awards. On the PlayStation 2, GameCube, and Xbox, it earned Greatest Hits, Player's Choice, and Platinum Hits respectively.
The Simpsons: Hit & Run features seven levels over three separate maps, each with missions and a sub-plot.[1] The player can control one specific character in each level. The game's playable characters are Homer (played twice), Bart (played twice), Lisa, Marge, and Apu.[2] When travelling on foot, the player character can walk, jump, run, and perform three types of melee attacks: a normal kick, a jumping kick, and a smashing move.[2] To drive, the player can either hitchhike and control the driver in one of the many civilian vehicles that drive endlessly around town, or use a phone booth to select a car.[1] Several hidden vehicles are present in each level and can also be used by the player if found. The game's driving missions are also similar to those of Grand Theft Auto III.[3][4] In both games, the player races against other characters, collects items before a timer runs out, and wrecks other cars.[1][5]
Each level contains items the player can collect, such as coins, which can be gathered by either smashing Buzz Cola vending machines, Buzz Cola boxes or wasp cameras, the latter of which become more elusive as the game progresses. The coins can be used to buy new cars and player outfits, some of which are required to progress through the game.[2] The player can also collect Itchy and Scratchy cards, with seven cards hidden in each level. When the player collects all seven cards in a level, they will unlock one of seven tracks for the 'Bonus Game' racing mini-game. When all 49 cards are collected in all the levels, the player unlocks a special The Itchy & Scratchy Show video.[1] Several events cause the player to lose coins; because the character cannot die, injuries cause the player to lose coins.[2] If the player is apprehended during a hit and run, they will be fined 50 coins.
The developer, Radical Entertainment, received the rights to create games for The Simpsons franchise when they demonstrated a playable prototype. Radical released its first The Simpsons game in 2001, called The Simpsons: Road Rage. After Road Rage was released, the development team for Hit & Run decided not to create a direct sequel to Road Rage; instead, Radical wanted to steer the franchise's video game series in a different direction by giving the game engine a complete overhaul. The developers felt that everything else needed a new approach, while only the driving portion of Road Rage was worth keeping;[7] in Hit & Run, enhanced traffic artificial intelligence is introduced, which makes computer-controlled vehicles react better to the player's driving.
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