ARMA 3 "AI Comparison FFIS" Part 3
Fire-Fight Improvement System by Zooloo75/Stealthstick & sproyd
http://www.armaholic.com/page.php?id=22096
Description:
I started this system yesterday because I disliked how uniform the units reacted to incoming gunfire. Without this system, units receiving fire usually take a few steps then crouch and immediately return fire with ultimate precision. This changes that by prolonging firefights; making AI lay down suppression; Evade incoming fire by moving around, attempting to find cover; and also report that they are taking fire and where. Units that are taking fire are difficult to command as they disregard orders in an attempt to keep themselves alive. Groups also attempt to flank their shooters and continue combat instead of cluelessly standing around after taking fire.
Features:
*Fire-Fight Improvement System by Zooloo75
*Causes incoming gunfire to scramble a group, simulating panic, fear, and surprise.
*Units may accidentally fire their weapon out of fear from incoming fire (possibly resulting in friendly fire).
*Units do evasive maneuvers to avoid gunfire.
*Suppression is now effective against AI.
*Higher skilled soldiers tend to regain focus quicker.
*AI can now suppress other AI.
*Units lose focus as they take fire, making them difficult to command.
*Firefights last longer.
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