Armadillo (NES/ FC) Playthrough Part 02 - [World 2] Monument Valley
[All Stages and No UFO Shortcuts]
Sushi Bars are great places to get tips, especially if you're playing this game for the first time. Sometimes the bartender goat will only give you small talk instead of something helpful. The most unusual tip that I received is the one at 1:30, you are told to get 6 dice in a single level to score big bonus points; however, most of the time (if not all the time) I can only obtain 5 dice and any additional die doesn't show up, any die after the 5th awards Billy 2000 points. My only guess is that if you are able to locate all the dice numbers 1 to 6, then you can hold onto 6, but if you get even 1 duplicate, then you cannot hold 6. I'm still trying to figure out how the Goal scoring for the dice work, but my guess is that it acts like some form of Yahtzee (5-dice Yahtzee).
Sushi Bars are also useful to instantly clear enemies in the surrounding screen because whenever you enter and leave a sushi bar, it automatically removes all the enemies around the sushi bar. A much needed relief for quite a few dangerous enemies Billy the Shell comes across. Speaking with the Martian also does the same and helps clear away surrounding enemies.
I wanted to cover the following in the first video, but ran out of space:
Some things to keep in mind is the transformations and items:
TRANSFORMATIONS
*NOTE: you transform when you try rolling into a ball again (while in ball form). If you grab another transformation, you lose the ability to transform into the previous one you had. If you grab a transformation you already possess, you get score a 1-UP.
*Kangaroo: allows much higher standard jumps, but cannot bounce to extend jumps. More rigid than Billy and slides even more than he does.
*Snail: unsurprisingly the slowest, but allows for an easy traversal of walls and ceilings. You can also duck into your shell to defend. Transforming into the Snail can only be done while standing on ground.
*Fish: as it suggests, can only be used underwater. Allows for faster swimming; however, you cannot attack or roll into a ball quick enough to retaliate against foes.
*Umbrella: allows for a parachuted drop after jumping and pressing UP. Unlike other transformations, this one DOES NOT shield Billy from damage.
*Bird: limited time, fly to any height. Doesn't override previous transformation.
ITEMS (I'm only guessing what the items are...)
*SODA BOTTLE: temporary invincibility (like Mario's Starman)
*LARGE MIRROR: 1-UP
*STOP WATCH: temporarily stop all enemies in their tracks
*POTION VASE: Billy goes Green and Blue; reverses his rolled up and not-rolled up states so he'll actually damage enemies standing up as if he were rolled up and be vulnerable while rolled up. Billy must still be in ball form in order to perform extended jumps though.
*COFFEE CUP: increases timer by 30 seconds
*RUNNING SHOE: increases speed temporarily (makes it easier to slide around though)
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