Armadillo (NES/ FC) Playthrough Part 07 - [World 7] Lima
[All Stages and No UFO Shortcuts]
The intermission letter seems oddly out of place, it obviously feels more in place with the previous world in which Billy the Shell's airplane crashed in mid-flight; and likewise the previous letter should've introduced this world's location, Lima. I don't know whether this was either the developer's fault OR the translator; but even if it was the developer's fault for this minor oversight, the translator should've corrected this in either case. But I will recognize his/ her's efforts in changing the title screen to reflect the Nintendo Power preview screenshot of the game when it was still being considered for NA localization.
I got a little nervous when I heard the timing run out of the shell reversal potion (The Blue and Green Billy), so I thought I timed it corrected right before I was about to change back at 12:48, but I guess I should've waited a little longer for it wear off; the reversal potion really confuses you during gameplay. The stages are getting a little more ridiculous in terms of layout, the best example is 7:51 in which you have sequenced single blocks some with Gophers and even Mr. Moneybags at times, yes good of the developers to pile up the ONLY projectile tossing assholes into single spots, makes everything MUCH MORE difficult for the player; and don't think for a moment you can just run over small gaps like Mario, Billy has no such ability, instead he must slowly jump across them.
The boss looks a little bit like Necky (albeit with a bow tie) from Donkey Kong Country, odd that he emerges from a magic lamp instead of a barrel. He's actually suppose to be a lot more aggravating with his ability to soar and fire several projectiles at once, but I guess I timed my attacks well enough to defeat him quickly; it also helps that this boss lair has NO holes to fall into.
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