Samurai Pizza Cats (NES/ FC) Playthrough Part 3 - Stages 8 ~ 11

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Published on ● Video Link: https://www.youtube.com/watch?v=R2Ay5G1WU3I



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Let's Play
Duration: 24:53
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[Ginzu Strike Finish All Bosses]

As intimidating as the Rude Noise Gang appear, they sure suck at fighting. The Ninja Crowbot fusion isn't a really difficult boss to beat; in fact it probably would've made more sense for the Rude Noise Gang to attack the Pizza Cats via 4-on-1 instead, but I digress that this might be going too much into an authentique Ninja Gaiden game lol.

The Pizza Cat Trio briefly dons on their Gundam-y, Goonie Bird Suits to reach the Air Fortress Whale.

Now you might think that being in the Air Fortress, might invalidate the notion that HOLES = NO DEATH such as the instance in 7:49. Nope, if you fall off this point, you merely drop right back to the start of the level.

The Yellow Poncho boss in Stage 9 may look silly (even more so from his cutscene introduction), but he can be pretty difficult, namely because he launches several slow moving music notes every 2 attacks, that can easily entrap the player if they don't destroy the homing music notes.

Dr. Purple is obviously this game's "Dr. Wily", the Red Dragon Machine looks like something the Mega Man scientist would create himself (The Magma Dragon in Mega Man 9 greatly resembles it). To further add to this, it is a two-parter battle, which is common in Mega Man games, and not-surpisingly, Dr. Purple rides a machine similar to Wily's concoctions (with the exposed glass window). AND FINALLY, Dr. Purple escapes in his very own "Wily Capsule" just like... OH YOU GET THE IDEA!

Keeping the idea to finish off EVERY boss with a Ginzu Strike (Finishing Move), is actually challenging during the two-parter battle, as I had to calculate exactly how many regular hits I had to inflict before I could safely initiate the Ninpo ability to swiftly end the battle.

The last stage is arguably more difficult than the final boss, Bad Bird himself due to the fact that there are NO recovery pick-ups (probably not even from enemy drops either, though I never confirmed the latter) and is insanely packed with enemies. The only assistance is the lone Ninpo Power pick-up, which if you remember that room pick-up's always respawn, must be picked up twice to get the 3rd Level Ninpo Ability. Odd glitch occurred when I went back to get it again, only it didn't show up. Bad Bird's second phase is pretty tricky, but one thing to keep in mind is that the closer you are below him, the slower his descent will be, making it easier to strike him.







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