ARMOUR ANALYSIS & SHOWCASE IN MASS EFFECT ANDROMEDA ALL SETS
In this video we go over every Armour set to see what they all do, how they look and which one is best your you. This is the only place on the internet with all the info you need.
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Armour is an exceptionally valuable and easily overlooked part of your gear in Mass Effect Andromeda.
I'm personally still using the Deep Space set at level 40, but I think it's time to craft a set that perfectly suits me and my playstyle.
One of many things that are worth noting about armour is that with augment slots, the number on each armour piece is static, so while each armour piece has a rarity from common to ultra rare, you still get 4 augment slots for a chest, 2 for arms, 2 for legs and 2 for helmet by default,
This is different to weapons where the rarity defines the quantity of augment slots on the weapon.
The rarity also doesn't appear to have a negative impact of the crafting materials either, while the types per item set are different, the quantities of the materials are the same,
The only thing here that appears to be different based on the rarity is the research cost, which over a full set of rank 10 is substantial.
Another thing of note is that unlike the weapon counterparts, The Pathfinder armour set can be deconstructed to regain the augments used, so it is safe to craft them, though I'd still save beforehand and test it will actually deconstruct to be certain.
It's worth noting that certain sets like the Initiative armour set have a suffix that is different for each level, for example, the rank 1 & 2 initiative set is just called Initiative, whereas at rank 3 & 4 it's called Initiative Recon, changing to Spearpoint at 5 and so on.
Video Contents:
00:12 Intro
01:18 Showcase and Analysis
01:42 Pathfinder Armour Set
02:22 Maverick Armour Set
03:13 Initiative Armour Set
04:02 Heleus Armour Set
05:07 Hyperguardian Armour Set
05:40 N7 Armour Set
06:43 Kett Armour Set
07:27 Angaran Armour Set
08:09 Remnant Armour Set
09:06 Full Rank X Armour Comparison
09:28 Outro
Weapon Field Test & Showcase Videos:
- Shotguns https://www.youtube.com/watch?v=pISfrYjVAlI
- Assault Rifles https://www.youtube.com/watch?v=8e-Pmz7Dwvw
- Sniper Rifles https://www.youtube.com/watch?v=QuUCVKipsik
- Pistols https://www.youtube.com/watch?v=jlF96HdxHJY
- SMGs https://www.youtube.com/watch?v=qh3JBe05L1A&t=11s
- Special Pistols https://www.youtube.com/watch?v=y6u_SBRZuog
- Melee https://youtu.be/gOlE-bnRdiU
Join me in this full playthrough livestream for MASS EFFECT: ANDROMEDA where we'll see what's really happening around the Heleus Cluster. https://gaming.youtube.com/channel/UCzTB8EBVJWkzJi2sQjdBv9g/live
Check out my Mass Effect Andromeda Tips Tricks and Guide videos https://www.youtube.com/playlist?list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
Mass Effect Links:
• Livestream Playlist https://www.youtube.com/playlist?list=PLYGV_E2vsO3tKtAiZyys92ZNZXjJcdal7
• Tips, Tricks & Guides Playlist https://www.youtube.com/playlist?list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
• Official Website https://www.masseffect.com/
• MASS EFFECT: ANDROMEDA Launch Trailer https://www.youtube.com/watch?v=X6PJEmEHIaY
• Mass Effect Youtube Channel https://www.youtube.com/user/biowaremasseffect
• Origin (EA Access) https://www.origin.com/en-us/store/origin-access
Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on how the Ryder twins look. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to using the other Ryder, if interested. Players can also choose to continue playing with their existing character and complete unfinished missions.
Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.
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