BEST SMG TEST & SHOWCASE WITH AUGMENTS IN MASS EFFECT ANDROMEDA
In this video we find out the best SMG for you in a huge breakdown of all 5 SMG's, the augments they work best with and the mods you should put in them.
Turns out, SMG's are pretty powerful!
Check me out on:
• https://www.twitch.tv/xainekhlorik
• https://twitter.com/XainesWorld
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In this video, we will look at all of the SMG's in Mass Effect Andromeda as well as the Augments and mods to use in them to find the best SMG for you and your playstyle.
Non-automatic pistols will be covered in a separate video to keep the workload manageable, even without that, Pistols and SMG's are 2 very different beasts just under a single type.
Remember folks, if you enjoy these field test and showcase videos be sure to hit that like button, it lets me know what you want to see and if you haven't already, maybe think about subscribing to keep informed on everything Mass Effect Andromeda.
With that out of the way, let's get right into it.
A good SMG is supposed to be light and fire small calibre rounds but at blazing fast speeds.
It's the power users automatic weapon and in some cases can be the only damn weapon you will ever need.
There are some crazy combinations out there, lots of which utilise the very fickle and often disappointing behaviour augment to great effect.
I'm going to test a whole lot of combinations and see what works.
Each weapon will be looked at in multiple ways, for people who just want a cool gun to power users who need something light between power recharges.
If you are after an Armour specific weapon then think about going for a Shotgun, they're in the same range class and naturally, lean toward armour penetration.
Video Contents:
00:01 Intro
00:33 What An SMG Should Be
01:11 Testing Method
01:55 Charger
04:24 Hurricane
06:12 M-25 Hornet
10:10 Rozerad
12:54 Equalizer
15:50 Top Picks
16:47 A Note For Augments & Mods
17:46 Outro
Weapon Field Test & Showcase Videos:
- Shotguns https://www.youtube.com/watch?v=pISfrYjVAlI
- Assault Rifles https://www.youtube.com/watch?v=8e-Pmz7Dwvw
- Sniper Rifles https://www.youtube.com/watch?v=QuUCVKipsik
- Pistols (Coming Soon)
- SMGs
- Melee (Coming Soon)
Join me in this full playthrough livestream for MASS EFFECT: ANDROMEDA where we'll see what's really happening around the Heleus Cluster. https://gaming.youtube.com/channel/UCzTB8EBVJWkzJi2sQjdBv9g/live
Check out my Mass Effect Andromeda Tips Tricks and Guide videos https://www.youtube.com/playlist?list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
Mass Effect Links:
• Livestream Playlist https://www.youtube.com/playlist?list=PLYGV_E2vsO3tKtAiZyys92ZNZXjJcdal7
• Tips, Tricks & Guides Playlist https://www.youtube.com/playlist?list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
• Official Website https://www.masseffect.com/
• MASS EFFECT: ANDROMEDA Launch Trailer https://www.youtube.com/watch?v=X6PJEmEHIaY
• Mass Effect Youtube Channel https://www.youtube.com/user/biowaremasseffect
• Origin (EA Access) https://www.origin.com/en-us/store/origin-access
Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on how the Ryder twins look. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to using the other Ryder, if interested. Players can also choose to continue playing with their existing character and complete unfinished missions.
Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.
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