TALON, SCORPION & N7 EAGLE FIELD TESTS IN MASS EFFECT ANDROMEDA
In this video we look very closely at the Talon and the Scorpion pistols and how they work with each behaviour changing augment as well as a catchup for the N7 Eagle that was missed from the SMG field test and showcase in Mass Effect Andromeda.
Check me out on:
• https://www.twitch.tv/xainekhlorik
• https://twitter.com/XainesWorld
• https://www.instagram.com/xainesworld
In this video we will go over the 2 special class pistols, the Talon and the Scorpion as well as the augments and mods you should use in them,
The N7 Eagle will also make an appearance here due to an oversight in the SMG video where the N7 is listed in game as a Pistol yet is actually a fully automatic SMG.
Without further delay, let's get right into it.
These weapons don't quite fit the usual Pistol or SMG Standard,
So we're going to test them with everything and see what happens.
The testing will be performed in Normal difficulty on rank 2 weapons,
The only active skills are maxed Pistols,
Maxed Combat fitness
& Max Team Support
Points have been spent in biotics to obtain the first rank of Adept but will be of no benefit to these tests.
Video Contents: (With Recommended Default Augs and Mods)
00:01 Intro
00:46 N7 Eagle -- Bio-Converter, Double Mod Extension, Sticky Grenade & Kinetic Coil
03:18 Talon -- Seeking Plasma System, Double Mod Extension & Kinetic Coil
06:28 Scorpion -- Bio-Converter, Double Mod Extension & Kinetic Coil
08:27 Weapon Test Conclusion
09:48 Outro
(All Pistols as a base should use Barrel, Magazine, Scope & Receiver, Melee can be taken if useful to replace another, based on preference & playstyle entirely)
Weapon Field Test & Showcase Videos:
- Shotguns https://www.youtube.com/watch?v=pISfrYjVAlI&index=3&list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
- Assault Rifles https://www.youtube.com/watch?v=8e-Pmz7Dwvw&index=4&list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5&t=25s
- Sniper Rifles https://www.youtube.com/watch?v=QuUCVKipsik&index=2&list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
- Pistols (Coming Soon)
- SMGs https://www.youtube.com/watch?v=qh3JBe05L1A&index=9&list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
- Melee (Coming Soon)
Join me in this full playthrough livestream for MASS EFFECT: ANDROMEDA where we'll see what's really happening around the Heleus Cluster. https://gaming.youtube.com/channel/UCzTB8EBVJWkzJi2sQjdBv9g/live
Check out my Mass Effect Andromeda Tips Tricks and Guide videos https://www.youtube.com/playlist?list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
Mass Effect Links:
• Livestream Playlist https://www.youtube.com/playlist?list=PLYGV_E2vsO3tKtAiZyys92ZNZXjJcdal7
• Tips, Tricks & Guides Playlist https://www.youtube.com/playlist?list=PLYGV_E2vsO3tj5ZWJURzHGEUCh5LpRZa5
• Official Website https://www.masseffect.com/
• MASS EFFECT: ANDROMEDA Launch Trailer https://www.youtube.com/watch?v=X6PJEmEHIaY
• Mass Effect Youtube Channel https://www.youtube.com/user/biowaremasseffect
• Origin (EA Access) https://www.origin.com/en-us/store/origin-access
Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on how the Ryder twins look. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to using the other Ryder, if interested. Players can also choose to continue playing with their existing character and complete unfinished missions.
Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.
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