ARMS Was Built Like a Racing Game
Since the early days of console platformers, run and guns, and arcade fighters, most games have operated on a 2d axis for the sake of visual perception. Its easy to judge distance on a flat image when that image is on that 2d plane. However when games make that transition to 3d, suddenly visual perception gets a little more tricky. Today on Forging the Level, we will be taking a look at the fighting game, how its made the transition to 3d and 3rd person, what is lost and gained in this change, and some creative ways to create new fighting game experiences.
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Games Shown:
Street fighter 5 (2016) - Capcom
Street Fighter (1987) - Capcom
Street Fighter 3 (1997) Capcom
Zelda: A Link to the Past (1991) - Nintendo
Zelda: Wind Waker (2002) - Nintendo
Zelda: Ocarina of time (1996) NIntendo
Super Mario Odyssey (2017) - Nintendo
Super Mario 3 (1988) - Nintendo
Cuphead (2017) - Studio MDHR
Dragonball Z: Budokai Tenkaichi (2005) - Spike
Dragonball Z: Budokai Tenkaichi 3 (2007) - Spike
Naruto Ultimate NInja Storm 4 (2016) - Cyber Connect2
ARMS (2017) - NIntendo
The Messenger (2018) - Sabotage Studio
Dark Souls 3 (2016) - From Software
Super Mario 64 (1996) - Nintendo
Pokken Tournament (2016) - Bandai Namco, The Pokemon Company
Tekken 7 (2015) -Bandai Namco
Injustice 1 (2013) - NetherRealm Studio
Injustice 2 (2017) - NetherRealm Studio
Skyrim (2011) - Bethesda
Zelda: Breath of the Wild (2017) - Nintendo
Horizon Zero Dawn (2017) - Guerrilla Games
Soul Calibur 5 (2012) - Bandai Namco
Fire Emblem Warriors (2017) Intelligent Systems
DBZ Xenoverse 2 (2016) - Bandi Namco
Shaq fu (1994) - Delphine Software International
Wii Sports (2006) - Nintendo
Mario Kart 8 Deluxe (2017) - Nintendo
Super Mario Kart (1992) - NIntendo
Pole Position (1982) Namco
Music Sources:
RabidZen – All I Am (Ft. LoOF)
https://soundcloud.com/rabidzen
Tekvision – Frēz
https://soundcloud.com/tekvisionmusic
Chromonicci. – Rise.
https://soundcloud.com/nicciwho
ARMS Soundtrack - Ninja College
ARMS Soundtrack - Sparring Ring
Mario Kart 8 Delule - Main Theme
ARMS Soundtrack - Training
Research Sources:
ARMS: Building Mario Kart 8 Insights into a Showcase Nintendo Switch Fighter
https://bit.ly/2Ks7hbj
Nintendo - Putting Play First | Game Maker's Toolkit
https://bit.ly/2tQxDt9
Perceiving is Believing - Crash Course Psychology #7
https://bit.ly/2MyuMg3
_Welcome to Daryl Talks Games_
Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life.
I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy.
Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better... and for some people are the best way to relate to the world around us.
So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching!
**All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software.**
Other Videos By Daryl Talks Games
2019-04-22 | How Interface Screws Mess With You |
2019-03-30 | Failure - Game From The Heart |
2019-03-10 | Daryl Talks Games - Channel Trailer |
2019-03-02 | What Made Tetris 99 Special |
2019-01-23 | How In-Game Weather Can Regulate Mental Health |
2018-12-04 | The Magic of Smash Bros and Pro Wrestling |
2018-11-09 | What The Tetris Effect Actually Is |
2018-10-13 | How Speedrunners Make It Look Easy |
2018-09-21 | Dynamic Frequency In Games |
2018-07-25 | The Psychology of Being Watched |
2018-06-29 | ARMS Was Built Like a Racing Game |
2018-06-11 | The Psychology of E3 |
2018-05-19 | Hallucinations, The Dip Effect, and Pacing |
2018-04-28 | Mario Odyssey's Most Satisfying Capture |
2018-04-14 | The Concept All Game Devs Should Know |
2018-03-30 | What Nintendo Can Learn From Fortnite |
2018-03-15 | Koloktos Might Be Zelda's Best Boss |
2018-03-02 | How Celeste's Mirror Temple Creates Fear |
2018-02-17 | Video Games Are Just Exams |
2018-02-03 | Lessons Learned from Super Mario Odyssey |
2018-01-13 | Lessons Learned from Legend of Zelda: Breath of the Wild |
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Arms Statistics For Daryl Talks Games
At this time, Daryl Talks Games has 46,399 views for Arms spread across 1 video. His channel published less than an hour of Arms content, less than 0.75% of the total video content that Daryl Talks Games has uploaded to YouTube.