Dynamic Frequency In Games
Adaptive music in video games is one of the greatest innovations to come to the industry, and its use is far reaching. But what exactly makes dynamic music effective? Why do some sound effects and soundtracks seem to “fit” any given moment in a game? It turns out, musical frequency has quite a significant effect on that “fit”, and if used well, can actively play a part in shaping the player’s thought. In this video, I’ll dive into psychological research on the frequency of music, and how its utility in marketing can make games a much deeper experience.
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Games Shown:
God of War (2018) - SCE Santa Monica Studio
The Legend of Zelda: Skyward Sword (2011) - Nintendo
The Legend of Zelda: Breath of the Wild (2017) - Nintendo
The Legend of Zelda: Wind Waker (2017) - Nintendo
Octopath Traveler (2018) - Square Enix
Inside (2016) - PlayDead
Super Mario Odyssey (2017) - Nintendo
Super Mario World (1990) - Nintendo
Super Mario 64 (1996) - Nintendo
Super Mario Sunshine (2002) - Nintendo
Ori and the Blind Forest (2015) - Moon Studios
Celese (2017) - Matt Makes Games
Shadow of the Colossus (2005) - Team Ico
Dead Space 2 (2011) - Visceral Games
Cuphead (2017) - Studio MDHR
Zelda: A Link Between Worlds (2013) - Nintendo
Portal 2 (2011) - Valve Corporation
Braid (2008) - Jonathan Blow
The Witness (2016) - Jonathan Blow
Monument Valley (2014) - UsTwo Games Limited
Hyper Light Drifter (2016) - Heart Machine
Snake Pass (2017) - Sumo Digital
Snakebird (2015) Noumenon
Skate 3 (2010) - EA Black Box
Metroid Prime (2002) - Nintendo
Peggle (2007) - Popcap Games
Overcooked (2017) Ghost Town Games
Advertisement Clips Shown:
My Daddy is a Liar (MetLife)
Whats a Computer? (iPad Pro)
Growing Up (Travelers Insurance)
The Chorizo Burger (Whataburger)
USA (McDonalds)
Discover the Difference (Dyson)
Music Sources:
Rewound - Chris Zabriskie
I Don’t See Branches I see the Leaves - Chris Zabriskie
The Future Starts With You - Portal 2 Soundtrack
15 Acres of Broken Glass - Portal 2 Soundtrack
Hades - Ben Prunty
Dusk - Paper Mario The Thousand Year Door Soundtrack
Delfino Plaza - Super Mario Sunshine Soundtrack
Research Sources:
Adaptive Soundtracks - Mark Brown
https://www.youtube.com/watch?v=b0gvM4q2hdI&t=458s&index=2&list=PLwABHajSLTc-4yDacAKrlHzC8JItr0nMp
Main Study
https://onlinelibrary.wiley.com/doi/pdf/10.1002/mar.21084
Dark and Light objects correlation
http://journals.ama.org/doi/10.1509/jmr.14.0414?code=amma-site
Dynamic Pitch in Advertising
https://www.newneuromarketing.com/the-most-overlooked-psychological-factor-in-what-makes-advertising-music-work
Size and Pitch
http://psycnet.apa.org/record/2013-44605-00
1
More Adaptive Music:
https://www.youtube.com/playlist?list=PLwABHajSLTc-4yDacAKrlHzC8JItr0nMp
_Welcome to Daryl Talks Games_
Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life.
I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy.
Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better... and for some people are the best way to relate to the world around us.
So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching!
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#PsychofPlay
Other Videos By Daryl Talks Games
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2019-03-30 | Failure - Game From The Heart |
2019-03-10 | Daryl Talks Games - Channel Trailer |
2019-03-02 | What Made Tetris 99 Special |
2019-01-23 | How In-Game Weather Can Regulate Mental Health |
2018-12-04 | The Magic of Smash Bros and Pro Wrestling |
2018-11-09 | What The Tetris Effect Actually Is |
2018-10-13 | How Speedrunners Make It Look Easy |
2018-09-21 | Dynamic Frequency In Games |
2018-07-25 | The Psychology of Being Watched |
2018-06-29 | ARMS Was Built Like a Racing Game |
2018-06-11 | The Psychology of E3 |
2018-05-19 | Hallucinations, The Dip Effect, and Pacing |
2018-04-28 | Mario Odyssey's Most Satisfying Capture |
2018-04-14 | The Concept All Game Devs Should Know |
2018-03-30 | What Nintendo Can Learn From Fortnite |
2018-03-15 | Koloktos Might Be Zelda's Best Boss |
2018-03-02 | How Celeste's Mirror Temple Creates Fear |
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