Art Style: Orbient (Wii) - Let's Play 1001 Games - Episode 541
Let's orbit things
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Art Style: Orbient
from https://en.wikipedia.org/wiki/Orbient
Orbient, known in Japan as Orbital, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Wii's WiiWare digital distribution service. It is one of twelve games in the Art Style series of video games available for WiiWare and DSiWare. It is a remake of a Japan-only Game Boy Advance video game titled Orbital, released for the bit Generations series of video games.[1]
The objective of Orbient is to control a white star which grows larger by absorbing blue stars and collecting smaller gray stars to form orbiting satellites.
While the original bit Generations version was met with mixed reactions,[2] The WiiWare version of Orbient was very well-received, holding an average score of 82.3% and 82/100 from GameRankings and Metacritic respectively.
In Orbient, players control a white star. The game starts with the white star able to take 5 hits before it is destroyed. To make it grow, the player must collide their star with a similar-sized, blue star. Stars smaller than the player's star are gray-colored. Colliding with these stars does not change the white star's size, but if the player positions the white star just right, the gray star will orbit the white star and become a satellite. Red stars are bigger than the white. The white star is able to orbit red stars to help travel through space. Whenever the white star grows large enough, the target star glows orange, and is able to be a satellite; as soon as that happens, a small crescent star appears, and having it successfully orbit the white star will give the player bonus points, (collecting all different crescent stars unlocks new galaxies and are also the goal to complete the game 100%). Colliding with the orange star will take away a hit, but having it orbit the white star will clear the round. The player guides the star by pressing the A and B buttons on the Wii Remote to utilize gravity and anti-gravity, respectively, and attract it towards or repel (also respectively) the gravitational wells of celestial objects. Players must be careful not to crash their star into the red stars or floating objects like asteroids, or be sucked into black holes, which take away a hit (and in the case of black holes, restart the entire stage).
Orbient was originally released for the Game Boy Advance as Orbital under the bit Generations label on July 27, 2006 exclusively in Japan. This version was announced on June 1, 2006. Nintendo announced that they would be giving free copies of the games in the series to 700 members of the Club Nintendo website in exchange to feedback on them, though only to people who own a Game Boy Advance or Nintendo DS.[3] Nintendo filed for an ESRB rating for this title in the US.[4] It was later remade for the Wii's WiiWare service in the Art Style series. Both versions were developed and published by Skip Ltd. and Nintendo respectively.