Grand Theft Auto IV (PS3) - Let's Play 1001 Games - Episode 542
New GTA, same ol' tricks
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Grand Theft Auto IV
from https://en.wikipedia.org/wiki/Grand_Theft_Auto_IV
Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas. Set within the fictional Liberty City (based on New York City), the single-player story follows a war veteran, Niko Bellic, and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.[b] Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
Development began soon after the release of Grand Theft Auto: San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team.
Following its announcement in May 2006, Grand Theft Auto IV was widely anticipated.[2] It was released for the PlayStation 3 and Xbox 360 consoles in April 2008, and for Microsoft Windows in December 2008. Upon release, the game received universal critical acclaim, with praise particularly directed at the narrative and open world design. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and $500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. The game had sold over 25 million copies by 2013, and is one of the best-selling PlayStation 3 games. The game also generated controversy, with criticism directed at the game's depiction of violence and players' ability to drive under the influence of alcohol. Its successor, Grand Theft Auto V, was released in September 2013.
Work on Grand Theft Auto IV began in November 2004, shortly after the release of Grand Theft Auto: San Andreas (2004).[32] Around 150 game developers worked on Grand Theft Auto IV,[33] led by core members of the team that previously worked on Grand Theft Auto III (2001).[34] For the game, Rockstar used their proprietary Rockstar Advanced Game Engine (RAGE), which was previously used in Rockstar Games Presents Table Tennis (2006), in combination with the Euphoria game animation engine.[35] Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic.[36] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.