Turrican (Amiga) - The Amiga Game Inspired by Metroid - Saturday Afternoon Gaming
Featuring the scariest intro to a video game ever...
💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001
💥 Follow me on Twitter ► https://twitter.com/GamingJay1001
💥 Check out the website ► http://letsplay1001.com/
💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908
I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!
In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...
Turrican
from https://en.wikipedia.org/wiki/Turrican
Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
Turrican can be described as a cross between Metroid and Psycho-Nics Oscar.[1] While the huge levels and the morph-ball function were inspired by Metroid, the overall graphics design and weapons were inspired by Psycho-Nics Oscar. Unlike many other action games of its time, Turrican did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets.
The lost colony of Alterra is a completely man-made world in a nearby galaxy, abandoned long ago. Alterra consists of five self-contained habitats, separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link, or MORGUL for short. Early colonists used MORGUL to render Alterra inhabitable, but a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk.
For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist of eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.
The series started in 1989 on the Commodore 64 with a demo level of the full game which was released in 1990. Turrican became popular due to its high technical achievements, demonstrating graphics which many did not believe to be possible on a C64. Turrican was developed mainly by Manfred Trenz and published by Rainbow Arts.
Turrican was released for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum and CDTV. Factor 5 handled the Amiga, Atari ST and CDTV versions, while the Amstrad CPC and ZX Spectrum were developed by Probe Software. While all of these versions were published in Europe, the Commodore versions were the only computer versions to be published in North America, by Innerprise Software. The Spectrum version of the game went to number 2 in the UK sales charts, behind Shadow Warriors.[2]
In 1991, console ports for the Sega Mega Drive/Genesis, TurboGrafx-16 and Game Boy were handled by The Code Monkeys and published by Accolade in North America, with the Mega Drive and Game Boy versions being also released in Europe. A conversion of the game for the Atari Jaguar was under discussion by German studio Softgold, but work on the port was never stated beyond the discussional phase.
Chris Huelsbeck composed music for the Amiga conversions of Turrican, Turrican II and Turrican 3, as well as Mega Turrican for the Mega Drive and Super Turrican and Super Turrican 2 for the SNES. Music from Turrican II was performed live by a full orchestra at the second Symphonic Game Music Concert in 2004. The event took place in Leipzig, Germany. The music from Turrican was released in the Turrican Soundtrack Anthology on November 24, 2013 as a 4-volume digital download.[4]
In addition, "Subsong 2" from the Commodore 64 version of Turrican, arranged by Ramiro Vaca, was copied from the song "Escape" of The Transformers: The Movie soundtrack.[5] The title screen of Turrican is based upon the Manowar album cover Kings of Metal.