Super Mario 64 (N64) - Let's Play 1001 Games - Episode 539

Super Mario 64 (N64) - Let's Play 1001 Games - Episode 539

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Super Mario 64
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Let's Play
Duration: 53:10
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9


The original 3D platformer...

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Super Mario 64
from https://en.wikipedia.org/wiki/Super_Mario_64

Super Mario 64[a] is a 1996 platform game for the Nintendo 64 and the first in the Super Mario series to feature 3D gameplay. As Mario, the player explores Princess Peach's castle and must rescue her from Bowser. Super Mario 64 features open-world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. It emphasizes exploration within vast worlds, which require the player to complete various missions in addition to the occasional linear obstacle courses (as in traditional platform games). It preserves many gameplay elements and characters of earlier Mario games as well as the visual style.

Producer/director and Mario creator Shigeru Miyamoto conceived a 3D Mario game during the production of Star Fox (1993). Super Mario 64's development, handled by Nintendo EAD, lasted approximately three years; one was spent on designing, the next two on direct work. The visuals were created using the Nichimen N-World toolkit, with Miyamoto aiming to include more details than earlier games. The score was composed by Koji Kondo. A multiplayer mode featuring Mario's brother Luigi was cut, and rumors spread of his inclusion as a hidden character. Along with Pilotwings 64, Super Mario 64 was one of the launch games for the Nintendo 64. Nintendo released it in Japan on June 23, 1996, and later in North America, Europe, and Australia.

Super Mario 64 is acclaimed as one of the greatest video games of all time, and was the first game to receive a perfect score from Edge magazine. Reviewers praised its ambition, visuals, gameplay, and music, although they criticized its unreliable camera system. It is the Nintendo 64's bestseller, with more than eleven million copies sold by 2003. It left a lasting impression on the field of 3D game design, featuring a dynamic camera system and 360-degree analog control, and established a new archetype for the 3D genre, much as Super Mario Bros. did for 2D side-scrolling platformers. Numerous developers have cited Super Mario 64 as an influence. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, while the original version was rereleased for Nintendo's Virtual Console service on the Wii and Wii U in 2006 and 2015, respectively.

In the early 1990s, director and producer Shigeru Miyamoto conceived a 3D Mario design during development of the Super Nintendo Entertainment System (SNES) game Star Fox (1993). He considered using the Super FX chip to develop a SNES game, Super Mario FX, with gameplay based on "an entire world in miniature, like miniature trains".[9] He eventually reformulated the idea for the Nintendo 64, not for its substantially greater power, but because its controller has more buttons for gameplay.[10][11] According to engineer Dylan Cuthbert, who worked on Star Fox, no game titled Super Mario FX had ever entered development, but rather "Super Mario FX" was the code name of the Super FX chip.

Super Mario 64 was developed over approximately three years, with one year spent on the design concept and approximately two years on production.[9] Production began on September 7, 1994, and concluded on May 20, 1996.[13] According to Miyamoto, most of the time there were approximately 15 to 20 people working on the game.[14] Development began with the characters and camera system. Miyamoto and the other designers were unsure of which direction to take; months were spent selecting a camera view and layout.[15] The original concept involved a fixed path like an isometric-type game (similar to Super Mario RPG), before the choice was made to settle on a free-roaming 3D design.




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