Assassin's Creed Brotherhood Guide Play Part 12-KJS

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Assassin's Creed: Brotherhood continues right where Assassin's Creed II finished, so if you haven't played Assassin's Creed II I'd highly recommend playing that game first. Not only was it a good game, but it's almost essential at this point to play it so you can understand the story. This may not seem important, but for me the story is the most intriguing element to the entire franchise.

The gameplay continues to improve game-on-game, but it's pretty much the same mechanic we've seen since the first Assassin's Creed game. Sure they've removed the terribly rigid design to the missions where you MUST scale this tower before you can do anything else, and I'm personally grateful they did this. However, overall the gameplay isn't that amazing. It's fun, sure, but at the same time it's played it's course now. Don't get me wrong, you can still scale the towers to remove the fog of war, but now it's optional.
In fact it works well within what is slowly becoming a very sandbox style world, and this is another area of the game I'm starting to enjoy with each Assassin's Creed game. Ubisoft seem to be aware of what people enjoyed from Assassin's Creed II and disliked from Assassin's Creed and have done a good job of doing more of the same, and removing the offending elements of gameplay.

Gone are the insane amount of collectibles, and instead we have more Tombs/Lairs to explore, Glyphs to discover and solve and an entire city to manage. While these elements aren't essential to complete the game, and at times they don't seem to to do much to the story at all (and I personally found the city management side of the game to be over before it begun), it's nice to see that there are options there for people who wish to slow things down and invest into the Assassin's Creed world.

It's not all roses though, there are a few elements to Brotherhood that confused me. I'm hooked into the story, I want to know more, I want it to expand and progress, and sadly Assassin's Creed: Brotherhood never truly felt like it got going. It felt that it was one long prelude into Assassin's Creed: Revelations, with most of the Memory Segments feeling more like tutorials for the new gameplay mechanics or refreshing into franchise staple gameplay mechanics (most of which any Assassin's Creed fan would hopefully already be aware of). It's a minor fault, and if anything it's something of a Ubisoft Trademark to have excessive gameplay hints/tips/tutorials throughout the game.
It doesn't really distract from the game, but it does slow down the buzz and adrenaline that has built up after the huge climax to Assassin's Creed II. Now that I've finished the game, I'm not too concerned about the lull as I can fool myself enough to believe it was perhaps intentional pacing to bring you backdown to build you back up for Brotherhood's ending (which was decent).
Yet, I'm still left feeling 'what really happened' during Ezio's memory segments. I know who the main target was within the story, but you have so little interaction with them directly that you don't really focus on them (unlike in Assassin's Creed II where The Spaniard is referenced and featured in most segments).

Sadly there is one element to the game that is lagging behind Assassin's Creed II and that's the soundtrack. I was convinced it was a new composer as it just felt alien compared to the previous work of Jasper Kydd. I just couldn't connect to it.

Also, once again the character modles have changed ever so slightly but strangely noticably. A minor point of annoyance.

Overall Assassin's Creed: Brotherhood is a fun game, and somewhat fast paced (almost to the point where it feels like it's over before it even begun). If you're hooked into the series by this point I'd recommend buying Brotherhood as it continues the story in an easy fun game. If you didn't really enjoy Assassin's Creed II, I think it's best you bow out of the series now and leave Brotherhood, as it's more of the same.
The characters are slowly developing, and the plot is thickening. I also know that some people don't enjoy the 'future tech' side of the game, namely the areas outside of Ezio (such as being Desmond and the whole Animus side of world). I personally enjoy the mix of history and Sci-Fi within the game, so I don't find this to be a problem; however for those who do find it a problem there is a somewhat large/significant portion of Brotherhood that centres around the 'adventures of Desmond', so again it might be best to avoid Assassin's Creed Brotherhood.







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