Assassin's Creed Brotherhood Guide Play Part 14-KJS
Disclaimer: This review contains absolutely nothing about the multiplayer. The multiplayer in Brotherhood is amazing and one of the greatest things in any Assassin's Creed ever. Unfortunately, there is no playerbase anymore, so it's virtually unplayable. If I took it into account the rating for this game would be even higher, probably my highest in the series. Also, I have reviewed other games in the series so if you like this be sure to look for those as well...
Assassin's Creed Brotherhood is a noble continuation of the series. In contrast to 2, which improved upon its predecessor in nearly every way imaginable, Brotherhood made an immense leap forward with its multiplayer introduction, but started a nasty trend of feature creep in the main game.
At its core, Brotherhood is AC2. Personally, I don’t think that’s a bad thing. I know some may worry this just feels like a DLC, but it’s definitely got enough meat to the bone to make it worth as a separate release, especially since it had multiplayer. In my mind, AC2 is one of my favorite games of all time, and arguably my favorite in the series. I’ve got no problem with it being so similar. However, as it isso similar, and I’ve already reviewed AC2, I’ve decided for this review to focus on why I think Brotherhood is not as good as AC2. If you want to know the positives of this game, look at that review. Once again, this is without factoring in the multiplayer.
The events of Brotherhood directly follow the end of Assassin's Creed 2, which has Desmond, Lucy, Rebecca, and Shaun, flee to Monteriggioni to continue Desmond's exploration in the animus, while Ezio discovers that there is more he will need to do to bring a true end to the Borgia.
Let me stop right here to say that as a player, at least, it's extremely frustrating this whole game basically exists because but whatever. The story evolves into much more, especially with regard to Cesare, so it's not the worst thing of all time, but…
Anyway, Brotherhood introduces some new collectibles, a few characters, and some minor game mechanics, but little else. The big sell here is the story and the multiplayer.
In both games the visuals are great (they even hold up pretty well today I’d say), the atmosphere is captivating, the voice acting is absolutely brilliant, the pacing is good, the missions are fun, the combat is so satisfying, and the collectible/side content is interesting (seriously, if you don't do the collectible/side content in AC2 or Brotherhood you're missing out on one of the best aspects of the games), and the ending is dare I say, near perfect
However, here are the reasons I don’t think Brotherhood is as good as 2...
1) The city management is boring and unnecessary. This got started with Monteriggioni in AC2 and I didn't like it then, so I didn't want it to continue. Unfortunately, it did. I like renovating the faction houses because they serve a useful purpose in the game play, but the rest to me is silly. It doesn't affect gameplay hardly at all, and it's just an unnecessary time sink that they wasted development time on.
2) The same can be said about “Assassin contracts”. You can look hoenstly at Brotherhood and see the beginning of mobile gaming bleeding into top-tier AAA games. I remember distinctly seeing online advertisements "send your brotherhood on missions across Europe!" as if it was something exciting or interesting. It's not. It's boring and it's pathetic game design.
In truth, the assassin recruits aspect is good. In many cases the missions in Brotherhood are much more difficult, and Ubisoft made many of the enemies tougher, so you really need to use your assassin recruits. However, creating some type of progression system for them was unnecessary, if you ask me.
The assassin recruits aren't amazing though, either. Sometimes their availability makes missions too easy. There is a mission where you must kill a target in less than 5 minutes for "full synch" but in the first 5 seconds if you hold down the button for the assassin recruits to perform an arrow storm he’ll dies instantly… making 100% full synch, something supposed to be a major challenge, literally as easy as pressing LB/L1 for 2 seconds.
On other missions you're required to use your assassin recruits to kill your target without being detected, but often times when you do use them, the game says you were detected and you fail the mission. They're quite buggy and they could've used more polish.
3) Sequences 8 and 9, all the way up until you finally leave the animus and return to Desmond, are terrible. AC2 has a drop in quality, too, Sequences 12, 13, and everything up until the Pope in sequence 14, but it’s even worse here. It really feels like the devs just gave up during these sequences. The lines "Assassino! GUARDS!!!" Live in Assassin's Creed infamy because of this portion of the game, lol.
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