Assassin's Creed II - glitches and observations pt. 4

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Assassin's Creed II
Game:
Duration: 4:25
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7


I: can't remember what I did exactly, but I got Mario to disappear from this cutscene. Could've been as simple as pushing him to a wrong spot before talking to him, or similar.

II: some fun with water. First, a short-lived air swimming glitch that is a result of the tight collision around Ezio as he swims. Pity it can't be made permanent, so far at least.

III: diving into a cramped spot. Looks stylish.

IV: a failed dive that ends with Ezio landing on his face. Moments like this probably count among the most embarrassing ones during Ezio's career as an assassin.

V: a quick example of using chests to "zip" slightly. Ezio even goes through walls to get to the chest you're targeting.

VI: in the mission where you get the hidden blade, you kill a guard and are then supposed to carry the corpse to Leonardo's workshop. However, if you glitch the corpse's pick up animation by throwing coins, the corpse becomes permanently unpickable and you get stuck.

VII: close to the end of the game, you fight against Rodrigo in the city. Solid wall memory barriers enclose you, preventing escape. But it's still possible to leave the fight by glitching through the memory barrier (using climbing). Might be fun to know.

VIII: an alternative way of reaching the highest level in the water pool room of Novella's Secret. May or may not be useful.

IX: in one of the Tombs, some wall collapses once you reach far enough in the level. I somehow managed to get Ezio stuck underneath. Pretty harmless.

X: a strange occurence at Torre Grossa's Secret. I was in the tall tower area when Ezio fell and died. Instead of the game reloading things, Ezio remained dead and nothing happened, which I thought was strange. So I went to the pause-menu and returned, and suddenly the camera was outside the level. Things returned to normal only after reloading. Pity I couldn't get the start of this glitch on film too.

XI: an useless random clip of a guard dead on top of the haystack collision box.

XII: returning to reality. With Desmond "picking up all of Ezio's skills", he too learns the fine art of glitching.

This is the last of Assassin's Creed II for now. I've still never had that fast climbing glitch happen to me... it seems to happen to everyone else, though! Wish it could be easily reproduced, it could be very handy in a speedrun. At some point in the future, when the desire to parkour around Renaissance-era buildings grows too irresistable again, I'll likely replay Brotherhood and Revelations as well for new glitches.







Tags:
assassin's creed II
glitch
trick
ezio
cutscene
mario
water
tomb
assassin tomb
desmond



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