Ghosthunter (PS2) - some more wall breaches and collision flaws

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Published on ● Video Link: https://www.youtube.com/watch?v=Gio_zGv-V1w



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Here are some wall breaches and other assorted collision flaws from the military ship and prison island. Some lead to a genuine OoB, most don't. Overall, this game might have decent glitch potential. Maybe even a sequence break somewhere. It would be especially interesting to see what would happen if you could go out of bounds with Astral...

Most common tactic for going out of bounds is just running against a wall or a corner. You either slip through or in some cases poor collision throws you high enough in air that you stay there (the world of Ghosthunter doesn't have gravity). Second most common tactic is doing a wall hug and shimmying out of bounds (rarely possible).

Aside the collision stuff, there are a few bonus clips included. For example, a great meat locker physics display and also a camera glitch that occurred after a possession in the prison island. Camera remained focused on the possessed guard instead of Astral afterwards. I think the glitch can be reproduced at will.

I'm so slow at playing this game... still haven't finished it, after all these months. But I intend to, some day.







Tags:
ghosthunter
ps2
glitch
trick
oob
out of bounds