Assassin's Creed II - Part 3 - Memory Sequence 3 (100% Completionist, No Deaths)
After completing the first game in the series, we continue the story of Desmond Miles, a modern-day former Assassin working as a bartender, who got kidnapped by Abstergo Industries and put inside an Animus, so that Abstergo can get ahold of his ancestor's memories, one Altaïr Ibn-LaʼAhad, in search of a particular memory. As Abstergo finally found what they were searching for, Lucy helps Desmond escape at the start of Assassin's Creed II.
Now, hidden from Abstergo Industries and the Templar Order, Lucy wants Desmond to retain skills as an Assassin, by following his predecessor Ezio Auditore da Firenze, a late 15th century son of a nobleman, Giovanni Auditore, in search of another Piece of Eden. After his family was betrayed by the ones they trusted most, Ezio embarks on an epic journey of revenge, as well as establishing himself as an Assassin.
Assassin's Creed II marks the first entry in, what is later to become, known as "The Ezio Trilogy" of games. In the third part, Ezio travels to his uncle Mario's villa in Toscana, after killing Uberto Alberti and discovering why he betrayed his family. Wanting to keep his mother and sister as far away as possible from Florence and the Pazzi family.
Content:
0:00 Roadside Assistance (continued)
4:14 Interlude - Database Entry: Monteriggioni
5:00 Casa Dolce Casa - synching viewpoints, Armor Purchase: Leather Greaves, Small Weapons Purchase: Dagger
9:54 Interlude
11:27 Practice Makes Perfect
18:07 Interlude - Database Entries: Villa Auditore, Santa Croce, Ospedale Degli Innocenti, Caravan Travel, Mario Auditore, Mercenaries, Vieri de'Pazzi Assassination Target Briefing, leaving Monteriggioni
24:50 Interlude - Tuscany (San Gimignano)
25:48 What Goes Around - Assassination of Vieri de'Pazzi
39:28 End of Memory Sequence 3
39:55 Start of Memory Sequence 4 - Monteriggioni 1476, Database Entries: Torri dei Salvucci, Palazzo Comunale, San Gimignano, Fra Giocondo Letter
45:31 A Change of Plans
52:50 Interlude
53:51 Keeping books, tracking collectibles briefind with Claudia
55:38 Talking with the Architect, renovating Tailor Shop (Level 1), Art Merchant (Level 1), Bank (Level 1)
57:47 Interlude
58:03 Mario briefing you on Altaïr's Armor
01:00:00 Interlude - Purchasing Armor: Leather Spaulders, Purchasing Small Weapons: Knife, repairing armor, leaving Toscana
01:02:55 Florence 1478, End of Part 3
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