Assassin's Creed II - Part 9 - Memory Sequence 7 (100% Completionist, No Deaths)

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Assassin's Creed II
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Duration: 2:23:24
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After completing the first game in the series, we continue the story of Desmond Miles, a modern-day former Assassin working as a bartender, who got kidnapped by Abstergo Industries and put inside an Animus, so that Abstergo can get ahold of his ancestor's memories, one Altaïr Ibn-LaʼAhad, in search of a particular memory. As Abstergo finally found what they were searching for, Lucy helps Desmond escape at the start of Assassin's Creed II.
Now, hidden from Abstergo Industries and the Templar Order, Lucy wants Desmond to retain skills as an Assassin, by following his predecessor Ezio Auditore da Firenze, a late 15th century son of a nobleman, Giovanni Auditore, in search of another Piece of Eden. After his family was betrayed by the ones they trusted most, Ezio embarks on an epic journey of revenge, as well as establishing himself as an Assassin.

Assassin's Creed II marks the first entry in, what is later to become, known as "The Ezio Trilogy" of games. In Part Nine, we find Ezio arriving in Venice and escorting his friend, Leonardo da Vinci, to his new shop. As well as getting to know the local surroundings and his next target: Emilio Barbarigo.

Content:
0:00 Interlude - synching viewpoints
1:07 Benvenuto
5:54 Interlude - Emilio Barbarigo Assassination Target Briefing, Database Entries: Bottega di Leonardo a Venezia, Palazzo della Seta, San Giacomo di Rialto, Alvise da Vilandino, Santa Maria Gloriosa dei Frari, purchasing Pouches (Knife Belt Upgrade, Medium Poison Vial), synching viewpoints, purchasing Paintings (St-Jerome, Adoration of the Magi, San Sebastian, St-Jerome in his Study, Sacred and Profane Love), purchasing Treasure Maps (San Polo), collecting florins
20:00 Templar Lair #2 - Over Beams, Under Stone
27:40 Interlude - synching viewpoints, collecting florins
33:10 That's Gonna Leave a Mark - collecting a Feather
49:13 Interlude - Database Entry: Gilda dei Ladri di Venezia
49:36 Building Blocks
51:21 Monkey See, Monkey Do
53:12 Interlude - collecting florins, synching viewpoints,
55:48 By Leaps and Bounds
57:50 Interlude - collecting Feathers, collecting florins, synching viewpoints, Database Entry: Santa Maria dei Carmini, purchasing Armor (Metal Greaves, Metal Vambraces, Metal Pauldrons), purchasing Weapons (Mercenario War Hammer, Venetian Falchion)
01:19:10 Glyph #13: "I am become Death, destroyer of worlds."
01:21:11 Interlude - collecting florins
01:23:58 Assassination Contract #7 - Thicker Than Water
01:30:36 Interlude - collecting florins, acquiring Codex Page
01:35:16 Assassination Contract #8 - Zero Tolerance
01:38:58 Interlude
01:39:41 Breakout
01:50:04 Interlude - purchasing Armor (Metal Chest Guard)
01:52:50 Clothes Make the Man
01:58:29 Interlude
01:59:12 Glyph #14: Bloodlines
02:02:45 Cleaning House
02:10:44 Interlude
02:12:27 Everything Must Go - Assassination of Emilio Barbarigo
02:22:31 End of Memory Sequence 7
02:22:42 Start of Memory Sequence 8 - Venice 1481, End of Part 9

All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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