Assassin's Creed II - Part 10 - Memory Sequence 8 (100% Completionist, No Deaths)

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Assassin's Creed II
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Duration: 47:59
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After completing the first game in the series, we continue the story of Desmond Miles, a modern-day former Assassin working as a bartender, who got kidnapped by Abstergo Industries and put inside an Animus, so that Abstergo can get ahold of his ancestor's memories, one Altaïr Ibn-LaʼAhad, in search of a particular memory. As Abstergo finally found what they were searching for, Lucy helps Desmond escape at the start of Assassin's Creed II.
Now, hidden from Abstergo Industries and the Templar Order, Lucy wants Desmond to retain skills as an Assassin, by following his predecessor Ezio Auditore da Firenze, a late 15th century son of a nobleman, Giovanni Auditore, in search of another Piece of Eden. After his family was betrayed by the ones they trusted most, Ezio embarks on an epic journey of revenge, as well as establishing himself as an Assassin.

Assassin's Creed II marks the first entry in, what is later to become, known as "The Ezio Trilogy" of games. In Part Ten, after Ezio removed Emilio Barbarigo from the playing board, he tails his cousing Silvio Barbarigo and Doge Mocenigo's personal assistant, Carlo Grimaldi. And learns the Templars are working on killing the Doge!

NOTE: The video durations after this part are much shorter, 'cause the game started to crash unexpectedly from this point on. I worked it around by moving the game to the OS drive, disabling Ubisoft Game Launcher overlay, disabled cloud save syncing and some bits and tweaks in nVidia Control Panel. Considering I am a bit worried that Brotherhood and Revelations might do the same, I stumbled upon a possible cause and possible fix. Apparently, the problem is in the audio callbacks in the game's files and Ubisoft Game Launcher.

Content:
0:00 Interlude - Database Entry: Ponte di Rialto, collecting Feathers
1:11 Glyph #15: Guardians
2:18 Interlude - purchasing Treasure Maps (San Marco), collecting florinds, Database Entry: Santo Stefano, synching viewpoints
5:10 Birds of a Feather
14:54 Interlude
15:45 If at First You Don't Succeed... - Database Entries: Basilica di San Marco, Campanile di San Marco, Palazzo Ducale di Venezia, synching viewpoint
25:08 Interlude - Carlo Grimaldi Assassination Target Briefing,
27:19 Glyph #16: The Cavalry
28:24 Interlude - synching viewpoints
31:21 Nothing Ventured, Nothing Gained
34:02 Well Begun is Half Done
39:50 Interlude
41:50 Infrequent Flier - Assassination of Carlo Grimaldi
47:03 End of Memory Sequence 8
47:17 Start of Memory Sequence 9 - Venice 1486, End of Part 10

All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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