Assassin's Creed III - Part 23 - Memory Sequence 9 (100% Completionist, No Deaths)
After completing the Ezio Trilogy of Assassin's Creed games, we move onto the final chapter of Desmond Miles' journey in the modern-day Assassin's Creed world. Having woken up from the coma he fell into at the end of Assassin's Creed: Brotherhood and reassembling his mind in the Animus during Assassin's Creed: Revelations, Desmond Miles finally learned where they need to go, in order to stop the sun scorching the Earth from existence.
In Assassin's Creed III, we step up back into the Animus, following Ratonhnhaké:ton (or Connor Kenway), a Kanien'kehá:ka-born Master Assassin of the Colonial Brotherhood during the period of the American Revolutionary War. But, before we step into his shoes, first couple of sequences are focused on his father, Haytham Kenway, son of the pirate and Master Assassin Edward Kenway, establishing his presence in the American Colonies during the early onset of American Revolutionary War.
In Part 23, Connor still helps out his fellow Homesteaders with their problems and troubles, as well as completing some other side quests he has taken on.
Content:
0:00 Interlude - Crafting Inventions (Busybody, Leyden Jar, Orrery), crafting Special Items (Cartirdge Pouch 3, French Coat Pistol, Quiver 1, Smoke Bomb Pouch Upgrade 1, Snare Pouch 1, Twin Holsters, Light Cavalry Saber, Iron Tomahawk, Iron Dagger, Trip Mine Pouch Upgrade 1), attacking a Convoy, hunting)
31:58 Homestead Mission #28 - Manor Mysteries (Introduction)
32:42 Interlude
36:54 Homestead Mission #29 - An Eye for Trouble
39:04 Interlude - Hunting, talking to Diana, Ellen and Prudence
41:44 Homestead Mission #30 - Slander (Introduction)
42:50 Interlude - Sending Assassin recruits on missions, South Boston Items Delivery Quest completed
46:25 Homestead Mission #30 - Slander (continued, completion)
51:36 Interlude
53:05 Homestead Mission #28 - Manor Mysteries (continued)
53:47 Interlude - West New York Items Delivery Quest completed
56:35 Homestead Mission #28 - Manor Mysteries (completion)
57:09 Interlude - Talking to Achilles, crafting Inventions (Franklin Stove, Watt Steam Engine), crafting Special Items (Boarding Axe, Lincoln's Sword (Replica), Naval Convoy, Naval Duckfoot), sending Naval Convoys, hunting, taking on Lexington Items Delivery Quest (that bugs out later when I try to deliver the items, thus leaving the Tracker at 99%!), purchasing Normal Weapons (Normal Sword, French Rapier, Officer's Sword), purchasing Blunt Weapons (Wooden War Club), purchasing Firearms (Pitcairn-Putnam Pistols), hunting
1:19:31 Hunting Society Mission #5 - Acute Cat (completion)
1:20:51 Interlude - Hunting, completing Faction Challenges
1:35:41 Hunting Society Mission #6 - The Elk Bachelor (Introduction)
1:36:06 Interlude - Purchasing Aquila Upgrades (Grapeshot), End of Part 23
NOTE: So, this part of the walkthrough is where the "game-breaking bug" with Items Deliveries occurred for me. At 1:08:37 I took on the Lexington Items Delivery Quest, which I managed to obtain all the items in the parts afterwards. But since Ubisoft decided NOT to FIX the bugs with Item Deliveries, my Progress Tracker in the end remained at 99%, instead of 100%, just because of this bug. I will still count this walkthrough as a 100%, because I am not the first person who encountered this bug. Now, I do have the savegame where this quest was taken on and I tested if I could deliver the items afterwards. But, it would require me to repeat almost 12 parts and certain missions that are just awful in their constraints. So I will leave the current walkthrough as it is.
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