Assassin's Creed III - Part 8 - Memory Sequence 6 (100% Completionist, No Deaths)

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Published on ● Video Link: https://www.youtube.com/watch?v=0CXKnH_J77M



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After completing the Ezio Trilogy of Assassin's Creed games, we move onto the final chapter of Desmond Miles' journey in the modern-day Assassin's Creed world. Having woken up from the coma he fell into at the end of Assassin's Creed: Brotherhood and reassembling his mind in the Animus during Assassin's Creed: Revelations, Desmond Miles finally learned where they need to go, in order to stop the sun scorching the Earth from existence.

In Assassin's Creed III, we step up back into the Animus, following Ratonhnhaké:ton (or Connor Kenway), a Kanien'kehá:ka-born Master Assassin of the Colonial Brotherhood during the period of the American Revolutionary War. But, before we step into his shoes, first couple of sequences are focused on his father, Haytham Kenway, son of the pirate and Master Assassin Edward Kenway, establishing his presence in the American Colonies during the early onset of American Revolutionary War.

In Part 8, we move into the year 1773, where we find Connor perfecting his skills with Achilles Davenport, while also preparing to strike against his Templar targets. Learning that William Johnson wants to move onto the land of his people, Connor gets his first target to remove from the board.

Content:
0:00 Interlude - Present Day
0:48 Start of Memory Sequence 6 - Davenport Homestead, 1773
3:00 Interlude
3:25 Homestead Mission #2 - Encyclopedia of the Common Man (Introduction)
4:01 Interlude - Speaking with Peg Leg, getting information about William Kidd's letters, hunting, collecting Peg Leg Trinkets
7:32 Homestead Mission #3 - Silent Hunter
14:25 Interlude - Huntress #1 Encyclopedia Entry, collecting Peg Leg Trinkets, speaking with Catherine and Diana, Woodworker #1 Encyclopedia Entry, collecting Feathers
25:51 Frontiersmen Mission #1 - Boy Who Cried Wolf
28:15 Interlude - Hunting, synching viewpoints, collecting Feathers, collecting Peg Leg Trinkets
31:29 Frontiersmen Mission #2 - Finding the Sasquatch (Introduction)
32:15 Interlude - collecting Peg Leg Trinkets, hunting, synching viewpoints, collecting Feathers, talking to Elder Mother, talking to Kanen'tó:kon
41:14 Hunting Society Mission #1 - The Man-Eater (Introduction)
41:32 Interlude - collecting Feathers, discovered Fort Duquesne, hunting
46:41 Frontiersmen Mission #2 - Finding the Sasquatch
48:17 Interlude - Attacking a convoy, hunting, synching viewpoints, Courier Missions: Frontier Letters accepted, collecting Feathers
1:02:44 Frontiersmen Mission #3 - The Haunted Lighthouse (Introduction)
1:03:30 Interlude - Collecting Peg Leg Trinkets
1:05:04 Frontiersmen Mission #3 - The Haunted Lighthouse
1:05:49 Interlude - Synching viewpoints, looting Chests
1:07:20 Frontiersmen Mission #4 - The Headless Horseman (Introduction)
1:08:09 Interlude - Collecting Feathers, synching viewpoints, End of Part 8

NOTE: After synching the viewpoint at the end of this video, I climbed down from the tree, ran a couple of seconds and then my game crashed. Instead of actually redoing the WHOLE part, I decided to cut the video just after synching the viewpoint. I did NOT want to re-do this whole thing again.

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Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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