Assassin's Creed IV: Black Flag - Part 12 - Memory Sequence 6 (100% Completionist, No Deaths)

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Finalizing Desmond's Journey of the Assassin's Creed games (from the first Assassin's Creed all the way to Assassin's Creed III), we step up into the shoes of a worker at Abstergo Entertainment, whose sole task is to sift through genetic memories taken from Desmond's dead body found at the Precursor Site by Abstergo Agents.

In Assassin's Creed IV: Black Flag, we follow Edward Kenway, Haytham Kenway's father, during his rebellious years as a privateer in the Caribbean. Attacked by another vessel and sunk, Edward runs into an Assassin, Duncan Walpole, and kills him in combat, taking on his identity and equipment in order to gain riches he can then take back with him back to England so he can provide for a better life for his wife, Caroline. Unknowing to him, he will run into the agents of the Templar Order in Havana, whose sole purpose is to find the Observatory, a Precursor Site said to be capable of tracking any person anywhere in the world. And only a Sage can gain access to the said Observatory.

In Part 12, Edward decides to stay in Kingston in order to complete Assassination Contracts there and help the local Assassin Bureau leader Anto in freeing the Maroon slaves from the British.

Content:
0:00 Interlude
0:07 Assassination Contract #8 - The Slave Traders
3:16 Interlude - Looting Treasure Chests, collecting Animus Fragments, collecting Sea Shanties (Hi-Ho Come Roll Me Over, Roll and Go)
6:38 Templar Hunt - Anto #1 - The Maroon Assassin
11:41 Interlude - Collecting Sea Shanties (Good Morning Ladies All), looting Treasure Chests, synching viewpoints, collecting Animus Fragments
18:45 Assassination Contract #9 - The Judge, looting Treasure Chests
22:10 Interlude - Collecting Animus Fragments, synching viewpoints, collecting Manuscripts
45:29 Assassination Contract #10 - The Weapons Smugglers
49:12 Interlude - Looting Treasure Chests, hunting, crafting Dart Pouch I, collecting Sea Shanties (Cheerly Man), collecting Animus Fragments, collecting Manuscripts
1:01:05 Assassination Contract #11 - The British Captain
1:07:06 Interlude
1:10:15 Assassination Contract #12 - The Plantation Master
1:12:45 Interlude
1:13:24 Assassination Contract #13 - The Guard Post
1:15:52 Interlude - Purchasing Jackdaw Upgrades (Advanced Round Shot, Advanced Chain Shot, Advanced Heavy Shot Storage, Advanced Mortar Storage, Advanced Fire Barrel Storage, Advanced Crew's Quarters, Advanced Rowboat, Elite Harpoon, Advanced Harpoon Storage), purchasing Sword Sets (Privateer's cutlasses), purchasing Pieces of Art (Bat-nosed Figurine, Deity Figurine, Eagle Figurine, Earth Monster Relief)
1:20:25 Templar Hunt - Anto #2 - Recruiting Maroons
1:26:40 Interlude - End of Part 12

All content belongs to Ubisoft Entertainment. No copyright infringements are intended. All the material belongs to its respective owners (Producers, Singers and Labels) for the music that is used in the game.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.




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