Assassin's Creed IV: Black Flag - Part 13 - Memory Sequence 6 (100% Completionist, No Deaths)
Finalizing Desmond's Journey of the Assassin's Creed games (from the first Assassin's Creed all the way to Assassin's Creed III), we step up into the shoes of a worker at Abstergo Entertainment, whose sole task is to sift through genetic memories taken from Desmond's dead body found at the Precursor Site by Abstergo Agents.
In Assassin's Creed IV: Black Flag, we follow Edward Kenway, Haytham Kenway's father, during his rebellious years as a privateer in the Caribbean. Attacked by another vessel and sunk, Edward runs into an Assassin, Duncan Walpole, and kills him in combat, taking on his identity and equipment in order to gain riches he can then take back with him back to England so he can provide for a better life for his wife, Caroline. Unknowing to him, he will run into the agents of the Templar Order in Havana, whose sole purpose is to find the Observatory, a Precursor Site said to be capable of tracking any person anywhere in the world. And only a Sage can gain access to the said Observatory.
In Part 13, Edward sails back to Nassau, but along the way, decides to help another Assassin Bureau leader with her troubles in the Cayman Islands. After returning to Nassau, Edward discusses with Thatch and Hornigold about the ways they can acquire medicines for their newly established Pirate Republic, but without attacking British ships. When Edward thinks about an idea of diving up sunk medicines from the Spanish Fleet that sunk two years prior (where he got his hands on his Jackdaw), Thatch and Hornigold agree. But, will that plan work)
Content:
0:00 Interlude - Looting Treasure Chests, collecting Animus Fragments, sailing to Cayman Sound, boarding ships, collecting Letters in Bottles, synching viewpoints, hunting, collecting Treasure Maps
24:49 Templar Hunt - Opia Apito #1 - The Taino Assassin
29:37 Interlude - Sailing to Grand Cayman
31:05 Templar Hunt - Opia Apito #2 - Templar Ships
33:07 Interlude - Unlocking Tavern (The Randy Cayman)
34:03 Templar Hunt - Opia Apito #3 - Right-hand Man
38:18 Interlude - Looting Treasure Chests, harpooning
45:58 Naval Fort #4 - Cabo de Cruz
51:30 Interlude - Looting Treasure Chests, collecting Animus Fragments
53:16 Naval Contract #4 - Driftwood
53:39 Interlude - Harpooning, sailing to Cumberland Bay, looting Treasure Chests, synching viewpoints, collecting Animus Fragments, collecting Treasure Maps, hunting, collecting Letters in Bottles, finding Buried Chests (4.000 Reales), sailiing to Nassau
1:13:22 Start of Memory Sequence 6 - Nassau, Bahamas, January 1718
1:17:16 Interlude - Purchasing Jackdaw Upgrades (Diving Bell), purchasing Jackdaw Appearance (Phoenix Figurehead, Mermaid Figurehead)
1:19:39 Templar Hunt - Vance Travers #4 - Queen of Pirates, King of Fools
1:24:34 Interlude - Crafting Dart Pouch II, crafting Shark-Hunter Outfit, purchasing Outfits (Brown Cloak, Crimson Cloak Outfit, Privateer Outfit, Pirate Cloak), purchasing Sword Sets (British Colonial Cutlasses, Pirate Scimitars), Database Entries: Cheerly Man, Good Morning Ladies All, Hi-Ho Come Roll Me Over, Roll and Go, Epistola de Magnete, Introductio Geographica, Magellan's Ship, Sacred Theory of the Earth, Anne Bonny, Anto, Jing Lang, Opia Apito, Smuggler Upton (updated), Smuggler Vance (updated), Port Royal Tower, Bat-nosed Figurine, Deity Figurine, Eagle Figurine, Earth Monster Relief, Howler Monkey, Killer Whale, End of Part 13
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