Assassin's Creed Syndicate Gameplay | S1 M1 | A Spanner in the Works

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A Spanner in the Works is the first and only memory in Sequence 01, and serves as a tutorial for the game. As the game begins, Assassin Jacob Frye enters Ferris Ironworks to assassinate its corrupt and malicious owner, Rupert Ferris
As you take control of Jacob, your target will leave through a large door at the far end of the factory. This is a good time to begin familiarizing yourself with free-running in the game. There are no guards in the room, and nobody will care much for your antics.

Once you've gotten the hang of running, jumping, climbing, and such, head over to the large doors to find them sealed. It seems you'll need to create a situation for the doors to be opened.
By halting the machines in the factory, you'll be able to cause a big enough distraction. Start by free running up the ramp and over to the far side of the room where you'll find a valve to turn. For the next valve, jump across to the far wall and run up the ramp to the upper level where the next valve is. For the last valve, make your way across the narrow plank to the other platform and turn the last valve, halting the machines.
In the end, the door will be opened by a bandit walking inside. Standing on the place where you turned the last valve, you will have an opportunity to jump below directly at the opponent. By doing it you will perform your first aerial kill.
Behind the door you will be attacked by three opponents. This sequence will show you the basic mechanics of battle - you will quickly learn how to perform basic attack, counter and guard break. The enemies will attack you one after another, allowing you to train combat techniques. Once it's over, open another door without worrying about the bystanders.
Once outside, select the route from the left or right side and train climbing up. Get on the machine and then below, on the wooden platform. Now, on the way to the destination, you will have to get through few opponents. Watch out for detection and, if needed, hide behind obstacles. You can easily eliminate all opponents by silently attacking them from the back. In case of detection a battle will start, allowing you to train few attacks. Get to the place marked by the game and open the door leading to the next part of the complex.
Ferris lies beyond the current factory room, in his office on the far side. While there are no strict guidelines for how you need to approach your first target, it might be good to brush up on a stealthy approach. Start by climbing up the support beams and traveling to the far side of the room via the overhead route. Remember - if they aren't wearing red, they aren't going to care about your mischief.
In the next room, stick to the left wall to find an overhead path along the wall and factory smelters. As you near Ferris' office, you'll see several different points of entry. It's up to you how you want to get in - but going in through the open roof is a smart bet that sets you up for a nice air assassination. Listen to him prattle on if you want, then take his life.
Now that he's dead, its time to go. Make a break for the hallway leading out and free run down to drop on to a departing train. Unfortunatley your deeds have not gone unnoticed, and several thugs will jump onto the train to give pursuit. Take them out as they reach your train car and kick them off. If someone tries to pull a gun on you, quickly press the needed button to dodge or counter.
After a brief cutscene, you'll need to depart whats left of the train. Freerun down the slopes and jump your way to the bottom of the ravine, where the memory will end.

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