Assassin's Creed Unity - The Temple
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE FINAL SEQUENCE OF ASSASSIN'S CREED UNITY]
This video features the final main story sequence from Assassin's Creed Unity, the Temple, which contains the final boss fight of the game against François-Thomas Germain. Since I've recorded this after completing the story, I couldn't get my hands on the final cutscene of the game, which cannot be replayed in-game after beating it.
The Temple, as the final area of the main story, is legitimately difficult: while Germain is kind of easy as a final boss, the real challenge is actually getting to him without allerting the whole fortress. This is one of those instances where Unity's railoading becomes apparent to the player: you either follow the unsee road the developers though for you or you'll pretty much get the attention of an army of guards and die. This isn't helped by Unity's increased emphasis on stealth and avoiding conflict. While I managed to get on and off the rooftops of the castle without much of a fuss, when it came to reaching the crypt I just waltzed through the legions of revolutionaries via smoke bombs.
Althought he may as well be the first stealth-based boss battle in the whole Assassin's Creed series, Germain isn't that challenging, even during the second stage of the fight inside the crypt. You can get him three times easily by reaching a vantage point and air assassinate him: you can also get him on foot by sneaking around the area's covers a bit, but it's far more risky
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