Assault Android Cactus: Aubergine vs. Convection S+ (15.0)
Assault Android Cactus (PC/Steam)
Early Access Version 150428 (2015 Apr 28)
Stage 5-3: Convection (15.0)
S+ run using Aubergine
Update 15!
So, either yesterday or today (depending upon your time zone), Update 15 was released. The most significant additions to the game are that both Control and Convection have received an art pass! =)
Convection is a level I've been waiting for the art pass on for... quite a while. The original graphics for the heat effect were obviously not going to be the final graphics, so I was looking forward to seeing what the final version would end up looking like.
I did have some minor worries about readability (knowing when the tiles are heating up, and when they damage you) and visibility (being able to see enemies through the visual effect) in any new graphics, but knowing that Sycle (of Witch Beam) tends to be aware of and prioritize things like that, I was reasonably confident he would figure out something that worked. And it looks like he did. =)
So here's my first ever Aubergine S+ on the shiny new Convection. Enjoy! =)
More Aubergine videos:
https://www.youtube.com/playlist?list=PLlu6OXit_2ae6C-pQnFEX8BLQVkLGWAqg
Update 15.0 (2015 Apr 28) notes:
http://steamcommunity.com/games/250110/announcements/detail/208632365253870827
http://www.assaultandroidcactus.com/
http://store.steampowered.com/app/250110/
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