Astro Chicken at the Monolith Burger  - Space Quest III (DOS) - Retro Mini Games

Astro Chicken at the Monolith Burger - Space Quest III (DOS) - Retro Mini Games

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Just hangin' out eating fast food and playing arcade games... in space!

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I'm Gaming Jay and welcome to RETRO MINI GAMES, the gaming series where we hunt for the coolest, craziest, weirdest, and most impressive mini games hidden in old retro games. These can be bonus stages, hidden levels, side games, special areas, small segments, or anything else that we could classify as a mini-games. Often times I am using hacks, cheats, Game Genie codes, or guides off camera in order to rig a game to continually set me up with the mini games so we can play them together. If you're curious on that process, I usually post behind-the-scenes bonus videos on Patreon. But in any event, on to the main attraction. The mini game we play today and the game it comes from is...

Space Quest III
Astro Chicken

https://en.wikipedia.org/wiki/Space_Quest_III

Space Quest III: The Pirates of Pestulon is a 1989 graphic adventure game by Sierra On-Line, and the third game in the Space Quest series.

PC versions of the game support mouse movement and a new, heavily improved text parser. Mouse movement was still in a primitive state at the time of the game's release, so Roger is unable to automatically find his way around obstacles in the game world, instead stopping if he encounters a barrier. Computer mice were relatively new at the time, and Sierra's mouse movement would greatly improve in subsequent games.

Astro Chicken
Astro Chicken is an arcade minigame in Space Quest III. Gameplay consists of attempting to land a chicken on a trampoline. The mechanics of the game are similar to those of Lunar Lander, with the exception that the chicken rebounds unharmed if it strikes the trampoline too forcefully. Achieving a high score reveals a hidden distress message left by the Two Guys from Andromeda. The Astro Chicken theme music is a variation on Chicken Reel, a traditional folk song best known for its use in animated cartoons. Sierra released the Astro Chicken minigame as a demo to promote Space Quest III.

Space Quest III was developed using an early version of Sierra's SCI engine. Unlike the series' previous installments, the player is no longer able to choose the protagonist's name. From this game onward, the character is known as Roger Wilco, the name that had previously been the default.

It features music composed by Supertramp drummer Bob Siebenberg, and was one of the first games to support the new Sound Blaster sound card. Sound effects include digitized audio sampling, such as the voice of Roger saying "Where am I?" during the introduction. The digitized effects can be heard in the Tandy, Amiga and Macintosh versions of the game. Though Space Quest III was designed to utilize the Sound Blaster's ability to play digital samples, the inclusion of an incorrect audio driver left the effects unavailable to IBM PC users with the Sound Blaster card.

Space Quest III was released on March 24, 1989.

SQ III is the only game in the series to not have originated or have been remade (officially or unofficially) beyond the EGA graphics engine. Several attempts got cancelled.[1] On 2003, a non playing demo was released.




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