Tony Hawk's Project 8 (Xbox 360) - Let's Play 1001 Games - Episode 573
Doin' an ollie through the uncanny valley
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Tony Hawk's Project 8
from https://en.wikipedia.org/wiki/Tony_Hawk%27s_Project_8
Tony Hawk's Project 8 is a skateboarding video game and the eighth installment in the Tony Hawk's series. It was developed by Neversoft and published by Activision in November 2006 for the PlayStation 2, Xbox, Xbox 360, PlayStation 3, and PlayStation Portable. The game complements the release of Tony Hawk's Downhill Jam, which is conversely available on Nintendo systems.
The sixth-generation ports of the game (PlayStation 2, Xbox) as well as the PlayStation Portable version utilize the engine of the previous installment, Tony Hawk's American Wasteland, and the games that proceeded it. However, the seventh-gen versions (PlayStation 3, Xbox 360) feature a completely new engine and gameplay to accommodate the more advanced hardware (while too released on the Xbox 360, American Wasteland remained largely the same on that console).
For the seventh-generation versions, Project 8 features an open world, which contains various skate parks and hidden sections. The open world is linear and visibly connected, in contrast to the loading tunnels in American Wasteland. In the sixth-generation version, the levels are separate and have to be manually selected. There are 45 skaters in the game, including unlockable characters, who each have a unique mo-cap style, providing a different experience and no recycled animations.
The game introduces the 'nail the trick' option. When a player enters this mode the camera will zoom in on the side to focus on the skateboard and the character's feet. Players are then able to use the right analog and left analog sticks to control the right and left feet, allowing the player to flip and rotate the board in any such manner, including tapping the underside of the board in the air and merging various techniques to form new moves.
Another new ability in the game is to control the characters in the game during bails, allowing the player to obtain a high "Hospital bill", with bonus money awarded for broken bones; this feature is used in numerous challenges across the story mode (on PS3 and Xbox 360). Players can also induce a bail manually. The option to walk, which was introduced in Tony Hawk's Underground, is retained. The game also features a system named "Stokens"; landing combos in front of pedestrians will "stoke" them and give you Stokens, which the playar can then use to buy items in-game. In the seventh-generation version, knocking over a pedestrian will cause them to chase the skater and retaliate, but the player is able to evade this if they skate far enough away.