Monster Truck Madness (PC) - Crazy Physics and Crappy AI in Windows 95 - Saturday Afternoon Gaming

Monster Truck Madness (PC) - Crazy Physics and Crappy AI in Windows 95 - Saturday Afternoon Gaming

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A cherished darling of early polygonal, physics-based racers but never has there been a more incompetent AI

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

Monster Truck Madness
from https://en.wikipedia.org/wiki/Monster_Truck_Madness

Monster Truck Madness is a racing video game developed by Terminal Reality and published by Microsoft, released in North America on August 31, 1996. The game has twelve monster trucks and tasks the player with beating computer opponents. Checkpoints, multiple hidden shortcuts, and interactable objects commonly appear in the tracks. In the garage, the player modifies the truck to account for terrain surfaces. Online multiplayer is accessed with a modem, a local area network (LAN), or TCP/IP.

Terminal Reality designed Monster Truck Madness to accurately simulate monster truck events and replicate the titular off-road vehicles. The developer hired announcer Armey Armstrong to perform sports commentary. The game received a massive following, and video game publications generally praised its gameplay, graphics, and physics. It is the first entry in Microsoft's Madness series of racing titles, which included Motocross Madness and Midtown Madness. Monster Truck Madness was followed by a sequel, Monster Truck Madness 2. Terminal Reality developed another off-road truck racing game, 4x4 Evo.

American video game studio Terminal Reality, Inc. designed Monster Truck Madness to accurately simulate monster truck events such as drag tracks and enclosed circuit races, and replicate the titular off-road vehicles on land, when jumping, and during collisions. Sound effects of the trucks were recorded and digitized from such races. The game's twelve monster trucks were used under license from companies like Bigfoot 4×4, Inc., the owner of Bigfoot and Snake Bite. The developer hired announcer Armey Armstrong[b] to perform sports commentary, resulting in lines such as "Bigfoot is doing it in the air!" and "when it's going your way, it's going your way."[2][8]

On May 16, the game was displayed at the Electronic Entertainment Expo (E3), and Microsoft announced its autumn release date.[2] It was released in North America on August 31.[9] Monster Truck Madness was one of the first titles to provide force feedback and Direct3D support and required a video card for smooth, quickly processed graphics.[3][10] It even included an online manual and full motion videos (FMVs) of monster truck events.




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