Night Stalker (Intellivision) - The Robot Nightmare Genocide! - Saturday Afternoon Gaming

Night Stalker (Intellivision) - The Robot Nightmare Genocide! - Saturday Afternoon Gaming

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Thriving in the robot apocalypse

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

Night Stalker
from https://en.wikipedia.org/wiki/Night_Stalker_(video_game)

Night Stalker is a top-down maze shooter designed by Steve Montero and released for the Intellivision console in 1982.[1] Night Stalker was ported to the Atari 2600 as Dark Cavern and released under Mattel's M Network label.[3] Apple II and IBM PC versions were published in 1983.

The player controls a man trapped in a hedgerow maze with no exits and many threats, some natural such as bats and spiders, others artificial and more deadly in nature such as robots. The player starts out in a bunker in the middle of the map completely defenseless. A gun icon flashes at one of five random locations which he must pick up to arm himself. Each gun has six bullets. Once the ammunition has been exhausted, the gun icon will appear again and the player must move defenselessly through the maze to retrieve the new weapon.

There are five different robots that the man encounters in accordance with the point total. The terrain is filled with corners and ambush points that players must use to full effect. There is also a spider web in the northwest corner where the spider enemy spawns. Player movement is hindered here, and all firepower is heavily suppressed within, making it a strategic location. Also of importance is the player's bunker, in which the player begins each life. The bunker is a safe zone and the player is impervious to damage while inside, though the more advanced robot adversaries have the firepower to destroy this safe haven.

The game features only one unchanging level and no music, instead having a pulsing background beat playing back at a set interval that signals the speed chosen by the player.

The Intellivision version was made available for the PlayStation 3 through PlayStation Home in fall 2012 in a collection titled Intellivision Gen2. In addition to being filled with bats and spiders, it had a greater variety of killer robots along with a variety of maze structures.

An updated version of Night Stalker of the same name has been announced for release on the Intellivision Amico video game console in 2020.




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