Atomic Heart: 4K gameplay with ray tracing patch (max settings) RTX 4090

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Atomic Heart
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Duration: 54:06
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(English below) Casi una hora de gameplay del principio (quitando el viaje inicial en góndola) probando Atomic Heart, uno de los FPS más particulares, extraños y polémicos de los últimos años. Lanzado el año pasado, a pesar de ser publicitado inicialmente con soporte para ray tracing, el juego salió sin él, hasta ahora, que acaban de lanzar un parche con el que poder activar por fin ray tracing, aunque en estado beta aun. Así que aprovechando esto, pruebo el juego con las opciones gráficas que muestro al principio. Todo al máximo incluyendo el ray tracing, y con DLSS en modo calidad.

Se puede ver en las estadísticas como va en mi PC con un i9 13900K, RTX 4090 y 64GB de RAM (juego corriendo en un SSD WD_BLACK SN850X), según el contador va a 60 fps la mayor parte del tiempo (Vsync activado y jugando en un monitor de 60 hz), lo extraño es que no lo parece, el juego no da sensación de fluidez, además de pegar unos buenos tirones a veces. Supongo que al estar el ray tracing en beta, aun lo tienen que afinar. El ray tracing se nota sobre todo en los reflejos de muchas superficies.

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Almost an hour of gameplay of the beginning (excluding the initial gondola ride) testing Atomic Heart, one of the most unique, strange and controversial FPS of recent years. Released last year, despite being initially advertised with support for ray tracing, the game came out without it, until now, they have just released a patch with which to finally enable ray tracing, although in beta status yet. So because of this I test the game with the graphics options that I show at the beginning. Everything to the maximum including the ray tracing, and with DLSS in quality mode.

You can see in the statistics how it runs on my PC with an i9-13900K, RTX 4090 and 64GB of RAM (game running on a SSD WD_BLACK SN850X), according to the counter runs at 60 fps most of the time (Vsync enabled and playing on a 60 hz monitor), the strange thing is that it does not seem like that, the game does not give a smooth feeling, and with some heavy stuttering at times. I guess being the ray tracing in beta, they still have to tune it. The ray tracing is especially noticeable in the reflections of many surfaces.




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