Awesome 2D Game Animations with Spine | Stefan NGUYEN

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Spine is a super new tool in the market (23 Feb 2013) that replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them.

Vinova has adopted Spine from the day Spine has successfully raised its funding goal on KickStarter on 23 Feb 2013 ($67,569). Vinova is actively contributing the patches for spine-runtimes library in order to make Spine more awesome to game developers. In this session, Stefan will share about how helpful Spine is, and how easy it is to apply Spine into 2D game development process.

Delivered at Casual Connect Asia, May 2013.

Download Slides: https://s3.amazonaws.com/Casual_Connect_Asia_2013_Presentations/Stefan_Nguyen_CCAsia_2013.pptx







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Stefan NGUYEN
Vinova
Casual Connect Asia 2013
Casual Connect