Baldur's Gate 3 - (54) - (Light Domain Cleric) - (No Commentary)
[Settings: Tweaked Ultra Preset]
[Difficulty: Balanced]
[Mods: None]
I am now on the trail on Bhaal, his devotes and rebuking them to save Lae'Zel
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Episode Notes:
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There is a slight difference between last and this episodes saves. They start in the same place, but there is a 5(ish) min difference. This was me trying to cut out inventory, hotbar and spell management I needed to do. (See below)
Between episodes I rework my TAV's spell list as well and dealing with the weight. Specifically the potions and items for reducing the weight.
I learn more about the cult infecting the city and decide to destroy the tribunal to save the city.
The fight is one of priorities and I focus on the main issue. Its difficult, but one I can overcome easily. Once I complete this fight I refocus on what important, my teammate.
Having dealt with the tribunal, I head back to the temple door to gain access and progress further in.
Next time I enter the temple, save my Lae'Zel and also confront one more chosen of one of the dead three.....
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Season Notes:
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[Run Guidelines]
First, the following will not be hard and fast rules, but I'll try to stick with them as I go:
I will try to minimize reloading and do my best to go with the dice. Reloading will generally be reserved for major incidents, game glitches/quirks and/or things like forgetting to prep something I had planned before hand (equipping an Item/prepping a spell). Eventually I intend to work up to Honor Mode, so I'll need to get used to this, since honor has 1 save.
I will try to avoid major game glitches/exploits, though some minor ones I'll be ok with...especially quality of life ones. (QOL examples: Pickpocketing Withers to get class change cash back, or donating items to a vendor to up their affection for long term discounts.) Also, if the thing allows for some interesting story loopholes/changes. An example of things I won't do is going full murder hobo, just to get an item early.
[Game History]
I've played several of the previous titles in the series and am somewhat familiar with the overall setting of Forgotten Realms.
I've played this game previously, on my own time, but never finished Act 1. So once we're beyond that I'll be mostly in the dark, as I've avoided gameplay/story vids until now. I figured since I wanted to play this anyway and needed a new game in the schedule, it'd be a perfect fit.
[My D&D History]
I've played D&D off an on since high school and am familiar with the 5e rules. As such, some of my gameplay decisions will be based on that knowledge.
I've never played a Cleric in this time, but I am familiar with how good they can be in 5e.
[Character Notes]
While I min/maxed in some areas, others were chosen with aesthetics and gameplay in mind.
Stats/Spells: I chose the ones I did based on wanting my PC to still be the "face" of the party. Additionally, they were chosen with the understanding I'd be mostly a mid to back lines blaster and equipment/multi-classing/re-specs were available later.
Multi-classing: I will be multiclassing both my PC and several of my companions. This will be to have them fit the roles I want/need in my party. For my PC I will maintain 8-10 levels in Cleric, with 2 levels of Wizard (Evocation) for utility and 2 as floaters to round off. For my companions, if I multi-class them, I will do so with their Origin class and another. Any changes I'll try to keep to their lore, where I can, and call it out in the Episode Notes when I do.
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