State of Decay 1 - (Ep03) - (Main Game) - (No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=zjiG4jD3Zfk



State of Decay
Game:
Duration: 0:00
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1


[State of Decay 1]
[Year One Survival Edition]
[Mods = See Season Notes]

A longer episode, as I move into a new base and try and keep on top of all the missions....

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Episode Notes:
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As mentioned last episode I move, but stay in Spencer's Mill for now. I'll likely stay here until I've looted the area and have enough people for one of the large bases.

I set up my base for the moment based on the expertise I have...specifically around having a farmer. So the two outside slots will be for a garden and a library, with the later being replaced once I research the garden upgrades.

On the note of facilities....I forgot how you get missions to grab specific resources for them to speed up building. Its honestly these that made this episode longer as I wanted to complete them all before the end...do many distractions.

Once I get a bit more settled I'll shift back to the main story, but getting constantly distracted with rescuing/helping my survivors. Honestly, considering how bad some of them are, I might just "forget" to help some of them.....

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Season Note:
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As mentioned in some posts, this run is with the intent of getting a fully walkthrough of the State Of Decay story. This Season will be the main game of SOD-1, with Lifeline following, before we jump back to SOD-2.

Back in the day, I'd been following this games development from early on. Around its release I played it constantly and while its been a long time, this is most definitely not a first time run. I will however not have remembered every little detail, meta and what not.

SOD-1is an older game, so it has some hitches and it can be brutal to even story characters. As this is meant to cover the lore, I will be doing my best to keep every main character alive I can. This means I WILL use manual backup saves as needed, copied from the game's save folder. I'll do my best to minimize their use, but I won't accept losing a story character due to game wonkiness/BS. I expect this to come mostly into play during Lifeline, as its a chaotic mess with squishy NPC civies.

[MODS]
I am not using anything that alters gameplay, as of now. Instead I am using a modified Config file to adjust some of the graphical settings not available in the game menus. Basically boosting view distance, LOD, shadows, etc. It also has the added effect of fixing some of the lighting issues when using ultra presets. The settings/instructions can be found here:
https://www.nexusmods.com/stateofdecay/mods/509

I might add more mods later, though they'll be in line to fix other things and not cheats.




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