Baldur's Gate 3 ep 80 - Grym pt 2, or How to Save Scum
Disgusted with the game for being so frickin hard and unforgiving on Tactician difficulty, I give up and save scum my way through the Grym encounter (it takes 12 scummy reloads). Even after discovering I could stamp him with the forge itself, it still takes almost two hours to beat this bastard, and it's a hollow and unsatisfying victory, and the rewards are pretty lame anyway. After this, I think I'm fully done with Tactician difficulty in this playthrough. I didn't realize until now that the game actually gives the enemies bonuses for dice rolls and juices their AC too. I thought Tactician difficulty just added more enemies and used a smarter AI. But nope. It cheats too. Ain't nobody got time for that. Also, Gale died and had to be revivified, but he doesn't go nuclear when he dies anymore. _Scorecard: Level=6, Camps=29, Trysts=3, Bites=8, Gale=3, Murders=1, **Revivifies=11**, Resurrections=5, **Reloads=34** (for Bug=1, Redo=5, TPK=16, **Scum=12**)._
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